I also love the Kavu. It's simple. It's effective. It's splashable. It's poddable. IDGAF that it's not unique to my Cube.
Cloudfin Raptor is awesome, don't let Chris tell you otherwise! Unless you insist on mono blue aggro being a thing, then you should run customs, like that silly pie-breaking Benthic Seer. I mean, you could also run the Raptor in a multicolor deck, with green creatures for example, which willconsistently trigger evolve and complement the beatdown plan very well. A blue-green tempo deck featuring two Raptors has even 3-0'd one of my drafts!
Cloudfin Raptor is great assuming A) Your opponent ignores it and B) You curve out perfectly evolving it 2-3 times
Here are the thoughts going through my head when I resolve a raptor T1:
- Boy I hope my opponent doesn't play something I need to interact with. Precinct Captain would fuck my curve up right now.
- Boy I hope I don't miss a land drop.
- Boy I hope my blue deck has 18-20 creatures in it so I can actually evolve this piece of crap
- Boy I hope all the creatures (in my blue deck, I remind you) have reasonable power/toughness for their CMC. No small utility creatures!
- I'm so glad I drew my raptor in my opener. I really hope I don't draw any more, since it's a horrible topdeck! I mean, savannah lions at least trades with other moderately sized creatures, but I'm playing blue.
- I hope this thing lives long enough for it to have 2 power, since if that doesn't happen it hasn't really contributed to my board at all.
I'm not saying it can't be a good card, just that the odds are seriously stacked against it.
My favourite FTK play was watching someone hit a Phyrexian Negator with it.
I prefer Exquisite Firecraft above the rest, with Stoke the Flames being second. Uncounterability is a nice bonus for us, and it feels exceedingly "fair". Stoke improves if you're running a bunch of tokens, but I find it a bit dull after seeing it in standard forever. I may change my mind eventually but for now, meh. Javelin is junk.
Doesn't Riptide dislike uncounterable stuff?
Especially on removal or just an efficient threat, can't be countered feels like affair way to make sure something resolves. It's not as if your counterspells are going to be useless against the rest of your opponent's deck, and it's not as if you aren't running any other removal because you thought you could win with just counterspells. Protection can blank a whole deck, can't be countered is not nearly as devastating.On the scale of "bad things", with protection being a 10, and hexproof being, say, an 8, I would put uncounterable at somewhere around a 2 or 3. It doesn't generate nearly the game-long feel bads that a permanent with protection or hexproof on the board does, nor is it strong enough to warrant including a card that otherwise wasn't good enough.
I'm not saying that I like or dislike uncounterable; rather, that I feel it rarely matters enough to either cut or add a card based on that clause. Someone brought up Hero of Oxid Ridge's third clause basically being flavour text, and I see uncounterable in much the same way; if I lose to Hero because I had two one-power blockers, I don't see that as being some bolted-on text there to get me.
Especially on removal or just an efficient threat, can't be countered feels like a fair way to make sure something resolves. It's not as if your counterspells are going to be useless against the rest of your opponent's deck, and it's not as if you aren't running any other removal because you thought you could win with just counterspells. Protection can blank a whole deck, can't be countered is not nearly as devastating.
1. Good point, I should not play 1-drops that are outclassed by 2-drops!
2. Good point, I should cube cards that encourage missing your land drops!
3. Good point, Cloudfin Raptor really needs me to statistically have my fifth creature in hand on Turn 3!
4. Good point, I was assuming my four other creatures in hand were all going to be copies of Enclave Cryptologist!
5. Good point, my aggressive 1-drop IS a bad topdeck!
6. Good point, if it gets removed right away it's DEFINITELY relevant whether it was a 0/1 or a 2/1!
Agreed.
If your players need to be so completely swaddled from every possible boo-boo in the universe that a 3-mana burn 4 that can't be countered is "cheating" and start whining that it's "basically protection", then I think it's probably time to find a new playgroup, because that sounds miserable to deal with and indicative of a far more toxic group than I could tolerate. In the grand scheme of things, the counter-having player gets to counter the vast majority of things in your format, after all, and that isn't much more "fair" than the Exquisite Firecraft player having something that can't be countered be relevant once in a great blue moon.