If you don't like Exquisite Firecraft then
Jesus christ just shut the hell up and play some other cards in your cube
Jesus christ just shut the hell up and play some other cards in your cube
Nah man, I have seen it work on multiple occasions. It's far less unreliable than you make it out to be, though it is, in fact, pretty bad in a mono blue aggro deck, because such a deck doesn't exist unless you custom it up!
Also, re: "Especially on removal or just an efficient threat, can't be countered feels like affair way to make sure something resolves." -- that's pretty wildly wrong, especially in the context of using Firecraft as removal. Like, how many ways are there to prevent it from successfully killing a creature?
Protection spells/effects (Gods Willing)
Granting Hexproof/Shroud (Vines of Vastwood)
Pump spells (Giant Growth)
Damage prevention (Healing Salve)
Sacrifice outlets (ok this one's a stretch) (Altar's Reap)
Indestructible (Ajani's Presence)
Flickering (Cloudshift)
Regeneration (uh... Regenerate)
Making it come back (Undying Evil, Cauldron Haze)
I agree with Skrap, let's tone down the rhetoric. We can disagree on cards without making the issue personal.
For what it's worth, I find that things like Spell Pierce, Negate, and other such anti-spell cards hose control a lot more than Loxodon Smiter or Abrupt Decay. It's not the end of the world if I can't Condescend my opponent's 4/4, because chances are that I have a Day of Judgment or Crux of Fate waiting in the wings, anyways. On the other hand, if my board sweeper gets nuked by a one mana counterspell, I'm not going to be a happy camper. Even having my spells Remanded for a turn can mean the difference between stabilizing the board and getting brought down to a dangerously low life total. When it comes to supporting control and counterspells, I find it ironic that blue has been its own worst enemy, and that removing some of the dedicated hate has done more to buff the archetype than worrying about uncounterable clauses sprinkled around here and there on otherwise tame cards.
Yeah, I've run Spell Pierce, Negate, Glen Elendra Archmage, and other variants from time to time, and eventually found all of them wholly unnecessary. With the way most Riptide cubes are structured, control needs all the help it can get, and hating on their spell parade while you make unkillable 2/1's for one isn't really a good time for anyone. To that end, I've also brought up the ratio of instants to sorceries, to ensure that reactive control decks can, well, react at any time they need to.
Condescend interacts with everything. Is that inherently "fair"?
Nice one.If you don't like Exquisite Firecraft then
Nice one.
control-on-control violence is the best most beautiful kind of magic imo, everything matters, everyone misplays crucially a couple times, and sequencing is so so so important!Glen Elendra Archmage hosed control decks something fierce over here - a double Negate on a stick is no small potatoes if you can stick her, and her extremely cheap activation means there's rarely ever a 'shields down' moment beyond that initial turn. Once I realized how badly she was kicking control decks while they were down - and worse yet, instilling control-on-control-deck violence - I had to give her the ol' heave-ho.
Safra, how has CoCo worked out for you so far? I remember seeing somewhere math (idk numbers are hard) claiming that you couldn't get a high enough density of <3CMC creatures for it to hit a good percentage of the time in 40 card limited.
Doesn't Riptide dislike uncounterable stuff? It's like "protection" for things on the stack. Randomly great against Intervene but useless against Gods Willing seems like a fault, not a feature.