General Fight Club



Fun as a build around wrath!
As fun as it is, it is probably a bit one sided. You will always choose what is best for you (which makes it too easy to break the symmetry) which makes the card a tad too strong if you are just looking to have wraths at 6 mana.
 
Thanks for the suggestions! And so sorry for just leaving that to sit. I think my winner is probably Planar Cleansing, as Austere Command is quite strong and Catastrophe seems game-ending in the wrong ways (strong both when you're ahead and when you're behind, and I like my wraths a little polar).

My biggest concern about the token was the flying, as I'd just gotten out of analyzing my cube for flier interaction as per the thread on removal and realized I needed to tone that down. If anyone has any suggestions on that I'm all ears, but until then...

vs

I think that the more boring card is the better card in a lot of ways--notably, it's easier to interact with and easier to cast--but I like how Lorehold pulls you into something a little different in the Dragon realm. Is this just additive distraction Baneslayer-style in which the body is more valuable than the effect, or does the chungus actually have some merit? I do run some reanimation, but it's mostly at CMC4+, so it's entirely possible to cheat Velomachus and save on mana.
 
  • Like
Reactions: dbs
Fuck yeah! Take that, everyone!! BOOM!
As I've changed my designs to be more 2007-ish, I have a great appreciation for something that simply attacks really well. Exemplified by the Ravnican Zoo decks with Savannah Lions, Watchwolf, Burning-Tree Shaman, etc. A lot of the creatures of the era were primarily looking to hit, especially in a color combination like RW. Gold Dragon is, as a result, one of my favorite RW cards.

Both arts are also terrific on the Gold Dragon. I especially like the alternate art.

It's also lower in the curve, almost always beneficial, and has 3 words on it instead of... I'm not going to count. Like 50?

Velo may be more interesting, but the smaller dragon is so much cleaner here. If Gold feels too plain, I'd look into other Lorehold printings as a way to spice up RW, if that's a goal of yours.
 
Thanks! I think you've confirmed my thoughts on it, and yeah, reigning in my complexity budget is a priority of mine. I have the alt art versions of both cards, though, and they're each terrific. (But yes, the Gold Dragon's art is part of why I'm even contemplating the switch. If I'm going to spend a couple of hours drafting and playing, I want my game pieces to be pretty, dammit.)
 
While we’re on the topic of White cards…
VS.
I’m thinking I like Wrap a little bit more due to it’s simplicity, but Isolation seems like it could easily be the superior card from a power level perspective. Most of the threats in my Cube have a mana value of 3 or less for wrap, and the things it doesn’t hit are things I want living anyway. However, I still think it might make sense to go with isolation. What do you think?
 
Flash is a good keyword. How many of your cards are engines? If you have few of them then Flashifism can be straight up better than Silkwrap. But generally speaking Silkwrap is a cleaner answer, as blacksmithy said.
 
Hm… I usually spend removal on game ending creatures or the ones I can’t handle. How aggressive is your creature base? Not sure I would want a removal that handles just weenies. Probably Isolation just is the better card as it answers a wider range of threats.
 
Careful actually sort of sucks. I haven't liked it whenever I tried it. FoF and Gifts are pretty slow to resolve and HEAVILY favor more experienced players.

Not a 4, but Thirst for Knowledge has plenty of artifacts to pitch in your list.
 
One of the reasons I don't run FoF is to force more players into Gifts Ungiven. Am I wrong about that?
This probably leads to your desired outcome overall, since FoF is more "generic" so would be picked more highly in a non-committal deck. In it's absence Gifts has more breathing room. I would still try to find something a little more straightforward if you need to fill out a blue four drop draw slot. Pull from tomorrow has worked decently for me in the role of flexible big draw spell that still offers up a discard synergy outlet.
 
08b7224b-adb9-4c31-b0bb-1c498f2922fb.jpg
39b41cb3-ca3d-4389-8f66-e1f77f5fb683.jpg


Which one is more appropiate for my cube's power level? Is Careful Consideration too cute? Is Fact or Fiction too dumb?
Careful actually sort of sucks.
Both of these cards actually kind of suck if your Cube has even halfway decent proactive strategies.

The most appropriate 4-drop instant speed draw spell for your power level is probably actually this boy:

This card is legitimately way better than FoF because it is both way more flexible and far less punishing to unexperienced players. It gives all of the agency to the player who chooses whether or not to cycle it or save it later to cast. This card has always overperformed for me and has managed to outlast basically every other big draw spell in my Cube that doesn't have delve.
 
if you want to make sure the gifts player gets gifts, you could always run a second copy…
EDIT: Hieroglyphic is really really good if you want straight draw. i love that it’s a 1 mana cantrip when you need that, and is very simple on both ends. but gifts will always be my favorite blue card
 
Last edited:

Is a lot more mind-gamey, it's really fun, and players usually "get" it. I don't think it's that good, but it definitely creates some fun moments of
"Oh I don't need any three of these cards, I'll take the face-down one... a land? Seriously?"
 
I need to fill some aggro slots in my cube (slower, resilient aggro rather than explosive).

Looking to add one of these aggressive green 3s:

 
Hm, not impressed with either. If you play the blob on curve, delirium won‘t happen. And a 3/3 isn’t that impressive in the late game. So probably the chimera is better, as it can come back later? That makes it more resilient and reliable.
But both of these don’t strike me as really aggressive.
What about rishkar, peema renegade instead? His counters can add to aggro that‘s already there and, if outclassed by bigger threats, provide ramp.
Or a simpler version: call of the herd Making two 3/3s in a row isn’t bad and it has less harsh requirements to flashback than the chimera.
 
Last edited:
just to throw more options on the table, when i think of grindy aggression in Green a few cards come to mind:

of the two cards in OP, i think it depends significantly on environment. if this is for the Elegant Cube, i think the Chimera may have trouble breaking through on the first try as a X/1, but the Ooze may have trouble getting timely Delirium without density of fetches and/or cantrips to feed it… even so i think the Ooze is probably cooler and makes more bodies which is always nice.
 
Top