God, now the contrary part of my brain is imagining a Trap Cube where it's supposedly built around the trap cards from OG Zendikar... but the actual goal is to make the least satisfying draft experience possible. Nothing but false signposts as far as the eye can see!
EDIT: For added spice, there are actual archetypes you can aim for if you know about them... but they're all designed for playstyles that most people find to be absolutely miserable. You work your way through all of the weird non-synergies and realize, to your mounting horror, that the only remotely coherent deck you'll be able to build is Four Horsemen.
add an archetype of things like Benalish Trapper, and play only trap music during the draft portion, and i'm in!@LadyMapi
Accepting the invitation to join your cube session sounds like a… trap
Benalish Trapper + Stalking Assassin meta when?add an archetype of things like Benalish Trapper, and play only trap music during the draft portion, and i'm in!
I think you've managed to find the project with the least favorable effort-to-satisfaction ratio imaginable.
You have been caught by the millennium bug… it was a year later, but the trapper is not even necessary.(1999 is when)
I lost to this combo in my first ever sealed game, against a friend, I didn’t know about prereleases back then. I could have sworn he introduced me to the game in my first year of university, but apparently it was a year laterYou have been caught by the millennium bug… it was a year later, but the trapper is not even necessary.
Ah. Playing magic as it was intended! Bashing with weak cards and a lot of randomness.I lost to this combo in my first ever sealed game, against a friend, I didn’t know about prereleases back then. I could have sworn he introduced me to the game in my first year of university, but apparently it was a year later
why are you just describing my cube
- Include cool build-arounds but keep the density of stuff that synergizes with them below the threshold of viability (this is the easy part).
- Include cards that synergize well together but only if you play them in a pedantically specific order. For bonus points, pick stuff that causes arguments about layers.
- You'd want the cube to be fast (so you can include durdly "build arounds" that are too slow and ineffective to do anything), but you need the fast decks to feel terrible to play.
- The actually effective decks need to be super unintuitive and entirely unsignposted unless you're familiar with the cube (like the Spider Spawning secret archetype but ass).
- There are combos, but they all take 3+ cards to work and the removal definitely isn't tuned to let that work.
I lost to this combo in my first ever sealed game, against a friend, I didn’t know about prereleases back then. I could have sworn he introduced me to the game in my first year of university, but apparently it was a year later
I started during Onslaught. I feel like Odyssey block is "really old."The year of printing is written on the card. Maybe you had some other first experience with the game the previous year? I have sometimes mixed things up in my head when thinking back 20+ years.
I mean, you predate Odyssey, think about that!I started during Onslaught. I feel like Odyssey block is "really old."
If I see these two in a pack and no other information about the cube, I would take the Demonic Tutor. It can go in both fair and unfair decks alike since it isn't card disadvantage.Which one do you prefer and why?
Yes it's too easy IMO, no it's not too expensive. I'm conflicted in regards to tutors because the generic ones can reduce diversity and replay value when you are always getting your best good stuff card (Fable of the Mirror-Breaker), but at the same time, they enable some cool shenanigans with unique build arounds (Living Death).Is Demonic "too easy" or "a bit too expensive"?
Combo decks usually have a ton of cantrips or ways to draw cards. I haven't found that to be a huge issue, but it definitely means you need to plan your turns out!Is not getting the card into your hand with Vampiric a huge issue for combo?
A couple in each case. Not many of either.Do you run Food tokens?
Do you run man lands?
A couple in each case. Not many of either.