General Fight Club

I knew that... the real question is why they removed it?

...

Something I noticed today:



I love what this card's flavor implies about Innistrad. Necromancy is so easy on the plane that you can pick it up as a fallback career.
Also implies that Innistrad zoning regulations ensure that post-mortem workforce creation industries are located away from population centres. Very sensible.
 
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I love what this card's flavor implies about Innistrad. Necromancy is so easy on the plane that you can pick it up as a fallback career.
That's so funny! It's probably even easier than on Amonkhet, where, despite the curse of wandering turning everything that dies into a Zombie, you need to embalm a dead thing in order to make it comply.
 
Because recent printings of the card omit the reminder text, I assume.

The thing is that there are other examples of cards that omit the reminder text in newer printings but still have it as part of their full oracle text.

My guess is that it's a screw-up on WotC's end, since Scryfall pretty much just scrapes that kind of information from Gatherer. It's just irritating because it makes some cards with reminder text impossible to find.

The best solution I can think of is for someone to make a "reminder-text-lifelink" tag and manually add it to each printing that has it. Except then you'd have to do that for each other keyword, and that rapidly hits "job that someone should be paid to do".

...

Anyway, I vote Markov Patrician because I like the art. On the one hand, the vampire lady looks pretty cute and refined... but on the other hand, the fact that the picture is looking up at her and she's wiping blood from her lips subtly implies that the image is from the perspective of her latest victim.
 

Onderzeeboot

Ecstatic Orb
I want an extra lower power wrath in Red that isn't Wildfire or Earthquake. I currently have Burn Down the House and I am eyeing these, but am open to suggestions!


Both of these scale with the number of creatures. What I like is that there’s some counterplay involved. If you know (or suspect) your opponent is on one of these, you can alter your plays to make them less effective, either by not having enough creatures out to have Chain Reaction be able to kill everything, or by not having enough creatures out to make Blasphemous Act affordable to cast.
 
Turn 4 is a little early for wrath effects for my tastes, but Blasphemous Act should be good. If I can cast it on turn 4, you deserve it!

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Both are one sided, but quite expensive mana wise (and hence lower powered). Is this something you are looking for?
A little too expensive (Flame Wave) and conditional (Volcanic Wind), but it's the right ballpark.

Love the Hellion! For me it's up there with the other two I listed. Fault Line and other variants are a miss for me because they hit players.

At lower power, I tend to like the idea of making 5 toughness meaningful, and letting 4 damage be pretty close to a proper wrath in efficacy:

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I like these, but at 4 mana, they come down a turn too early for my tastes.

I'm off DFCs for the cube I have in mind, but sweet card I didn't know about.

Thanks everyone! It's given me more options than answers, but that was kind of the point too.
 
I can second chain reaction, blasphemous act, slice and dice, starstorm and crater hellion

Hour of devastation and breath of darigaaz also look fine to me. Having a real wrath cost 5 is a good measure for lower powered cubes I believe, although I see a lot of cards posted here recently that aren't exactly low power to me, but that's personal preference I guess.
 
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