Regisaur Alpha is on a whole other level compared to those Gruul offerings. It's like an aggressive Thragtusk-y variant. 7 power for 5 mana is no joke.
Any UR deck can use Fevered Visions, but it’s best in a deck that can cast the extra cards it draws (i.e. runs cheap spells or artifact mana) and that can pressure the opponent so the life loss matters. Honestly it’s a card you should try out a few times to get a feel for. It plays nothing like it reads. That said, this also means it will be passed a lot because people consistently underestimate the card. That’s probably also why you don’t see it in the last 10 UR lists. Even if I had a list where it was included, you would still probably be like: “But wouldn’t this deck just be better if Fevered Visions was Electrolyze?”, and that evaluation is hard to change if you’ve never seen it do its thing.What sort of decks is it working in for you? Your recent CT drafts don't seem to be agreeing with your sentiment, because I looked through the most recent 10 UR decks or so, and didn't see it in any of them, or saw it in the side.
It kinda sounds like the type of card that might be good, or even very good, but it's hard to figure out how to maximize it's use during draft, and it's something most drafters don't want to take a risk on.
Regisaur Alpha has been fine in my lower powered environment. It does exactly what RG wants, i.e. add a lot of attacking power to the board, but it does so in a way that’s easier to deal with than Verdant Gearhulk and Wolfir Silverheart while being two colors as well. I really liked it actually!Is Alpha low power? He looks nuts
Edit: Come to think of it, the reason why people misevaluate this card is probably because they judge it as an overpriced Howling Mine, but there’s two reasons why that comparison is misleading. First, this triggers on the end step, meaning you get to see and (usually) play the extra card first. Second, Fevered Visions can easily deal 6 to 8 damage over the course of a game when played early, which is an insane amount for three mana.
Regisaur Alpha has been fine in my lower powered environment. It does exactly what RG wants, i.e. add a lot of attacking power to the board, but it does so in a way that’s easier to deal with than Verdant Gearhulk and Wolfir Silverheart while being two colors as well. I really liked it actually!
Hence “lower” powered and not “low” poweredI'd say your format is at MINIMUM "mid-powered", Onder
As for Regisaur Alpha, I guess it depends a lot on your removal power level and how it stacks up to mono-c 5-drops? But if you're running things like Siege-Gang Commander, I'd say it's probably a notch above where I'd want my multicolor cards to be even at mid-power because it's just kind of generic to me, unless you feel a strong need to give the pair a heavy push to get people into it. But even at that power level, I'd rather have Ghor-Clan Rampager, Huntmaster of the Fells, or Bloodbraid Elf, which are all a little more stylish than dumping a bunch of stats on the board imho
Hence “lower” powered and not “low” powered
Y’all aren’t thinking like Gruul players by the way. Smashing with dinosaurs is awesome!
Hence “lower” powered and not “low” powered
Y’all aren’t thinking like Gruul players by the way. Smashing with dinosaurs is awesome! Also, Regisaur Alpha is only a tribal card in the loosest sense. It’s more like a self-contained synergy card. The only other dinosaurs in my cube are Ranging Raptors and Ripjaw Raptor, and the Alpha still plays fine without throwing people off because of the dinosaur rider. Not saying that you shouldn’t use it as an excuse, I’ve cut cards from my cube because they were the only instance of a keyword in my cube, which I found aesthetically displeasing, but it’s probably not something that’ll trip up your players.
Also, it’s a good five that advances GR’s game plan. Gruul has plenty of good fours, but not a lot of good fives that do that.
Hahaha Well, for what it’s worth, Stormbind was in one of the winning deck lists in my last draft!Yeah, but didn't we have a whole thread where we turned R/G into this cool control guild that does all these cool engine things? And now I'm vaguely dissatisfied with every R/G card that's not Stormbind and it's all your fault.
I think I prefer Battle Screech. Devotion feels more midrangey, so if you want to use it that way, I could see it, but I like the flying bodies in the more "velocity" decks, and "free" flashback is sweet. Beast on curve after Monastery Mentor
Heh. For me it's a downside that it isn't available in the new border. Different strokes for different folks, I guess . I do like Battle Screech quite a bit more than than Increasing Devotion, because it sits at a better spot on the curve, and because the tokens have evasion.Also, Screech is aviable in old frame, which is a huge upside!
Does no one here like Sram's Expertise? Or the rest of the expertise cycle for that matter. I've been wondering for a while now whether their absence from riptide lists is due to being too powerful for low powered environments or just too much inconsistency.
Unless you have some aversion to flip cards, one of the most straightforward green aggro cards isBlack and green are my secondary aggro colors, both come with 6 One-Drops, that are playable in such a deck. In Green I'm running Jungle Lion, Wild Dogs, Young Wolf, Scythe Leopard, Wolfbitten Captive and currently this guy:
But I'm not super happy with him, as he is best played on turn 3 alongside a 2-drop. So I considered this guy:
I have a few aggro playable discard outlets and I could imagine playing this in a midrange deck with some looters and such, but I wonder if he is any good as an actual 1-drop? Is he at least on a power level comparable to Pouncing Jaguar? I love giving my aggro slots more flexible options, but not for the price of quality in aggro decks.