General Fight Club

Chris Taylor

Contributor
I'm also just generally for something that finishes games rather than Bag (Sweet D&D reference that it is) that offers you the opportunity to draw more cards later
 
I have a fight resolving around efficiency vs value (and maybe synergy).

vs

Keep in mind I already have one Preordain and this is for a second slot.

My blue section has a GY self-mill theme going which makes me lean towards the spell with flashback as I find these decks work best when you achieve a certain density in cards that care about the GY.

EDIT:

In the same vein:

vs

I'm leaning towards GSZ because it's easier to cast and faster, but the Finale has more versatility and the GY bonus is actually pretty nice. I'm ignoring the X > 10 because that seems so rare it's not really worth taking into account.
 
vs.

I'm interested in the extra land effect, but I haven't played with either of these. For those who have, how would you describe the effect of these on a cube environment that cares about landfall, and how would you analyze the differences between them in that context?
 
Oracle is good because it puts the extra lands and some card advantage to find them all into one package. Azusa needs a lot more building around as you need to consistently find extra lands in order to take advantage of her. If you have that - cards like Life from the Loam and fetches, bouncelands, lots of card draw - she might be comparable, but I feel like often she's going to be a trap.
 
Not the biggest fan of either in cube honestly, the extra land effect is great in theory but often times it doesn't quite come together. Once in a blue moon you'll get the nuts and have the right ratio of additional lands and action spells to really maximize your ramp, but I've found that normally I just kind of spew a few lands out there and run out of gas.

Of those two, I'd go with Oracle because you have the ability to dig deeper off the top of your library. As long as playing a 2/2 for 4 isn't punishing in your environment, it should perform pretty well.
 
baby.........................there's a better choice

I do like this one more than other options, but I didn't have much success with it either. I think the potential is what is more appealing than the actual play patterns that happened for me. My sample size was pretty small though, might just need to give it a more extended run sometime in the future to get a good idea of what it can do.

In the meantime, I'm loving it alongside Ramunap Excavator in two EDH decks and recurring some dumb shit.
 
Here's one that I'm curious about:


Both cards do essentially the same - Knight of Autumn enters the battlefield with an immediate effect on the field to perform whatever is required in a given situation, into a support role or a general beater. It's a good individual card. Qasali Pridemage on the other hand is a bit narrower, but can help support other cards with Exalted triggers, and on its own, can be both a beater body and removal at any point of the game or when situations warrant it. I think Qasali Pridemage just a minor edge over Knight of Autumn with regards to interactions with my cube (e.g.: Ajani, Adversary of Tyrants... both do cool things with Reveillark, Sun Titan, Unearth, etc.). What's the consensus?
 

Chris Taylor

Contributor
The ability to apply pressure while threatening the disenchant gives pridemage the edge for me. (and I run GW counters)
Too often you end up casting Knight only to have your opponent top deck what you'd want to kill
 
Knight is solid because of the modal abilities, but I'm not a huge fan of ETB Naturalize type creatures because so much value is tied up in that ETB. Like Reclamation Sage for instance. If you aren't blowing up something with it, it's an anemic 2/1 for 3 that won't be doing much for you. Pridemage provides a static effect with Exalted and works as an early deterrent keeping your opponent from making certain plays if they know that they can just get undone by one open mana. I've had games where I'll have an impact play I want to make with an enchantment or artifact on T4 or T5 but an active Pridemage or Thrashing Brontodon on the other side of the field makes me re-evaluate what I want to do. That rattlesnake aspect of being able to threaten a potential answer is very useful.

For those reasons I'd go with Pridemage if I could only slot in one, but I'd definitely look into running both since the modal nature of Knight allows it to be a live play the majority of the time.
 
the thing about GW as a guild is basically all the cool cards are gold so just run extra gold slots imo. CML was saying this five years ago and it's still true


I have never explicitly considered this before, but it EXACTLY describes what I've felt. I run:



but maybe I'll just expand out because I want to fit in

 
I find Nissa, Who Shakes the World to be a broken card while Nissa, Worldwaker isn't as broken but still a big bomb.

Bag of Holding doesn't make sense if you're up for gy synergies. Key to the City looks better, but I don't like 'unblockable' for my combats. Flying is much more interactive.

Preordain is a way too efficient cantrip while I certainly will NEVER build a cube without Scour All Possibilities again. :) You can also run Think Twice as it's instant speed and its flashback is cheaper, so it does have a right to coexist, especially with all those spells matter cards out there in riptide cubes.

Wayward Swordtooth actually looks like the most interesting option of the three, especially if you support a tokens matter in GW.

Pridemage vs Knight is a tougher question to answer. Personally, I'd go with the Pridemage, as it's a reasonable beater on t2, exalted is often relevant and it can get rid of artifacts/enchantments after etb.

Gavony Township is way too strong. It sucks.
 
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