Bounces are interesting, because you have additional 'levers' with which to balance that kind of removal, such as ETB effects.
To be honest, I think that from the general cube construction standpoint, this thread is kind of backwards. I'd focus on the creatures in your given cube first, then craft the removal to specifically fit them- not the other way around.
To be honest, I think that from the general cube construction standpoint, this thread is kind of backwards. I'd focus on the creatures in your given cube first, then craft the removal to specifically fit them- not the other way around.