I've been trying to figure out a way to search for things with multiple activated abilities (let's say 4+) on magiccards.info for ages, but I can't get it to work.
Re the first paragraph -- the nice thing about designing a Cube is that you don't have to work with the same restrictions / requirements of commercial success that Wizards does
That card used to be one of my favourite peasant cards. I used to play this a lot in cube in green based control decks. Rude awakening really revolutionized this field, but it never felt that much worse than decree of justice because you could always just make a million 2/2's a turn or two later.Staff of Domination, Morphlingish creatures (Thornling and AEtherling) off the top of my head.
I've been trying to figure out a way to search for things with multiple activated abilities (let's say 4+) on magiccards.info for ages, but I can't get it to work.
threadjack: what if this card were good in cube
"You know, Mother Lucille, there's a psychological concept known as denial, that I believe you're evincing. It's when cutting Mirari's Wake is so hateful that the mind literally rejects it."
Jason: MMA (kind of) -- though I'll reiterate that the main mystery of MMA for me is not, "why are other sets way worse than this?" but "why isn't it even better?"
MMA was nice because, despite some bad drafting dynamics vis a vis the Poison Principle, the games were actually pretty fun to play.
It wasn't better because the set was combining disjoint archetypes from several years worth of sets that didn't mesh together all that well. But that's more of an issue with the premise than the design.
Against non-green decks, this will mostly just hit their bombs, but that isn’t actually a bad place to be. By forcing you to save your removal, Smite is actually making you play better. Hooray!