The majority of people that we interact with by virtue of being invested enough to go online and talk about magic are going to understand that removal is part of the game. The part lots of people forget is that 90% of people that buy magic cards will never go to a local game store to play a sanctioned tournament (Full disclosure: I hear this everywhere and logically it makes sense, but I don't have an actual source handy). There are lots and lots of casual players that will complain about kill spells and god forbid countermagic. Take a look at some of the comments on the MTG Arena forums and reddit about control decks. That's only the tip of the iceberg, really.I have never heard anyone have that opinion As a man of science, I ask you this: Do you have a source for that statement?
The majority of people that we interact with by virtue of being invested enough to go online and talk about magic are going to understand that removal is part of the game. The part lots of people forget is that 90% of people that buy magic cards will never go to a local game store to play a sanctioned tournament (Full disclosure: I hear this everywhere and logically it makes sense, but I don't have an actual source handy). There are lots and lots of casual players that will complain about kill spells and god forbid countermagic. Take a look at some of the comments on the MTG Arena forums and reddit about control decks. That's only the tip of the iceberg, really.
I get that there's an audience out there who wants to enchant their hexproof fatties, but I'ld be happy for them to return to shroud. Poses the same problem to control decks without the troubles associated with hexproof. Alternatively, the Dominaria knights with hexproof from <color> were interesting enough and a lot less annoying.
They were sort of a step backwards from where we have come. The ‘hexproof from..’ cards have the same problem as the five Mirrodin Swords: They hate on some opponents without hating on others and it is completely random and the players have no control over it.
A player’s color should not be the deciding factor in a game. That is almost as lame as losing/winning the coin flip.
Well yes if you only look at the percentage of cards that can target ‘hexproof from color’ cards and compare them to hexproof then of course there will be more cards that can target it But it does not seem fair nor fun that a certain random opponent can and another certain random opponent cannot interact with the card.
With Progenitus you know what you are getting. Nobody can touch it, neither of the 7 opponents in your draft. With ‘hexproof from color’ James, Marcus and Jordan can interact with your creature but Patrick, Anders, Jessica and Mohammed cannot.
With Progenitus you know what you are getting. Nobody can touch it, neither of the 7 opponents in your draft. With ‘hexproof from color’ James, Marcus and Jordan can interact with your creature but Patrick, Anders, Jessica and Mohammed cannot.
I think it’s probably not so much people being fans of hexproof as it is underdogs liking some high variance cards. Logically speaking, if there are 8 people in a pool and you are at the lower end of skill amongst those players, then if there was little to no variance you would basically be giving your money to the strongest player; just play casual at that point. Even a strong player has to fight the 1 in 8 odds. But if you have a shot at opening up and drawing some silver bullets that just strike your opponent like lightning, then that changes things.