FlowerSunRain
Contributor
Probably not too helpful, but compare:
vs.
vs.
Probably not too helpful, but compare:
vs.
....Owl i guess? but green and blue decks are not created equal, and flying vs. being an elf is... well, it depends..
Weird idea, incoming..... Maybe this isn't actually useful, but in terms of "Is X worth a card?" perhaps you can consider the following test:
Suppose you start the game with an emblem that has the following ability. "Discard a card at random: Do X. Activate this ability only once per turn."
How often does it get used? This takes mana costs out of consideration, but it seems to me to be a decent metric for how often effect X is "Worth a card".
If X is Lightning Bolt, it probably gets used all the time, most decks would kill for that emblem, so it stands to reason that bolt is often worth more than a card..
If X is put a 1/1 token on the field, the desirability goes way down.... Lightning bolt is (usually) worth more cards than memnite... (i know bolt costs mana and memnite doesn't but we're not interested in costs here. The question is Whether the effect is worth a card)
The more useful examples though, invole Xs that, on their own, can't win the game. (That way the tempo of a free spell every turn doesn't encourage you to use the effect regardless of whether its a good deal or not.)
Suppose X is Divination. we obviously have a problem here, as you almost always should just activate this ability whenever it is available to you. 2 cards> 1 card (Again, this is an idealized world, don't fret about running out of library, or extra value from madness, or whatever. Think abstract magic. Cards are good. More cards are better. )
How about if X is Draw a card? This case is interesting, and actually why I believe the metric may have value. Thinking in the most abstract terms, it is correct to activate the emblem precisely when the average value of a card in your hand is less than one in your deck, that is to say, when you value "draw a card" more than an average card in your hand. So, according to this metric, "draw a card" is worth more than one card when your hand is worse, on average, than your deck, and worth less than a card when your deck is worse than your hand, which is exactly what conventional wisdom says about random looting. Basically, this metric says that a player should activate the ability whenever effect X is worth more than a card to them, and abstain whenever X is worth less.
So now, what if X is scry 1? This is probably almost never desirable... except when you truly have nothing but garbage to pitch, so it's usually worth less than a card.
The real question is, what if X is Scry 3 or scry 4? how often is it correct to pitch a random card for this effect?
In conclusion: i have no idea...
Does any of the above sound reasonable, or helpful?? It's just a crazy thought that popped into my head...
i have ground seal as a 1/1 elf so yesanyone running visionary? it's a sweet thing to pod into and out of. i am going to try it
pleases mei have ground seal as a 1/1 elf so yes