Guilded lotus essentially allows you cast an additional spell each turn or allows you to play something stupid like ultimatum, the sad part is it's oppertunity cost is very high and it doesn't help you have these extra cards in hand to be able to utilize it's tempo. I love that it more than pays for itself over 2 turns, but that card is kinda a wreck.
It might work in bad tinker though!
For reference I tent to think of 1-2 mana as half a turns worth of spells 3-4 mana as a turn's worth of spells and 5+ as sorta 2 turns. This is different in different formats. Keeping your hand filled to be making full use of your "extra turns" given you by more mana is part of the trick.
When that card was spoiled I designed this and everyone told me I was insane, but I think it's pretty fine for cube, sorta like a fixed gild.
Artifact
NAME enters the battlefield it deals 3 damage to target creature or player.
: Add one mana of any colour.
It might work in bad tinker though!
For reference I tent to think of 1-2 mana as half a turns worth of spells 3-4 mana as a turn's worth of spells and 5+ as sorta 2 turns. This is different in different formats. Keeping your hand filled to be making full use of your "extra turns" given you by more mana is part of the trick.
When that card was spoiled I designed this and everyone told me I was insane, but I think it's pretty fine for cube, sorta like a fixed gild.
Artifact
NAME enters the battlefield it deals 3 damage to target creature or player.
: Add one mana of any colour.