Laz
Developer
The interesting thing about those cards is that none of them are truly aggressive cards; they are all pretty flexible in their use.
Feeling is strong, and also really flexible. Tap your dudes, trigger Prowess, swing; or, fog your guys for 2 turns. It is very good for sneaking in damage.
While this interaction doesn't feature in my main cube, Feeling is bonkers with Heroic, as you can swing, then in the declare attackers step, both tap their blocker and trigger heroic on your own creature.
Azorius Charm doesn't tend to show up in aggressive decks much. In theory you could probably buy some tempo with the 'put blocking creature on top of library' mode, but I am not convinced. I have seen the lifelink mode used once, and as it turns out, if you need to win a race, it is really really good at ensuring you do.
Ojutai's Command needs more testing. It isn't a true agressive card, and may have been a poor inclusion in the above list, but if you can afford to hold up mana for it, it certainly offers a lot of value.
Feeling is strong, and also really flexible. Tap your dudes, trigger Prowess, swing; or, fog your guys for 2 turns. It is very good for sneaking in damage.
While this interaction doesn't feature in my main cube, Feeling is bonkers with Heroic, as you can swing, then in the declare attackers step, both tap their blocker and trigger heroic on your own creature.
Azorius Charm doesn't tend to show up in aggressive decks much. In theory you could probably buy some tempo with the 'put blocking creature on top of library' mode, but I am not convinced. I have seen the lifelink mode used once, and as it turns out, if you need to win a race, it is really really good at ensuring you do.
Ojutai's Command needs more testing. It isn't a true agressive card, and may have been a poor inclusion in the above list, but if you can afford to hold up mana for it, it certainly offers a lot of value.