Grillo_Parlante
Contributor
Yeah, generally I am trying to encourage everyone to play sim city magic, that was part of why I had to get rid of most of the mass removal
hmmm...according to my notes, here are the black themes and subthemes I have:
BW: nickle/dime control: tokens.*
BG: Dredge (includes spider spawning/worm harvest/midrange)
UB: tempo: mill control
BR: sacrifice tempo: vampires
Of those combinations, red and white seem to do the best job of creature buffing. I do seem to be a bit light on ways to buff creatures in green and black. Not sure how I feel about that--they seem a bit equipement dependent to me. Blue dosen't buff creatures, which I am fine with.
*There are some issues with this color combination since white is very human themed, while black is very zombie and vampire themed.
hmmm...according to my notes, here are the black themes and subthemes I have:
BW: nickle/dime control: tokens.*
BG: Dredge (includes spider spawning/worm harvest/midrange)
UB: tempo: mill control
BR: sacrifice tempo: vampires
Of those combinations, red and white seem to do the best job of creature buffing. I do seem to be a bit light on ways to buff creatures in green and black. Not sure how I feel about that--they seem a bit equipement dependent to me. Blue dosen't buff creatures, which I am fine with.
*There are some issues with this color combination since white is very human themed, while black is very zombie and vampire themed.