First of all here's the cubetutor link:
http://cubetutor.com/viewcube/8691
A couple important notes about the list:
I decided not to worry too much about card availability, price, or even existence. I'm happy to use proxies, and I have a few custom cards for effects that wouldn't really be possible otherwise. But for the most part, I'm trying to stick to actual printed cards. The only custom cards I currently have included are these:
Restless Dead:
Torpid Imp:
Mutant's Ambush:
Here are the basic archetypes I'm actively attempting to support. For simplicity's sake, I started this project by identifying a basic gameplan for each two color combination:
: Miracles control
--miracles + Brainstorm type stuff. Judge Unworthy is a great removal spell for this deck. I'd like to maybe design a couple more custom miracles, so that this deck isn't so one dimensional. There really aren't that many options from AVR..
: Ramp
--urban evolutions, blue control elements and green fatties. I feel like this deck, while easily supported, doesn't have as much of an exciting mechanical core as some of the other archetypes. I'd love to hear if anyone has some thoughts on how to remedy this. Maybe some kind of 5 color/ domain thing?
: Spells matter tempo
--Delver of secrets, remand, stormblood berserker. Fast UR decks are an old favorite in my playgroup, and I really want to make this archetype work. It seems fun, but currently might not be strong enough.
: Devotion and clones
--Gray merchant of asphodel, Torpid Imp, Evil twin. This is a weird one, but it just sounds so fun. Copy your BB guys for super powered gray merchant triggers etc.
: Tokens+anthems
--Selesnya guildmage, Angel of Salvation, captain's call. This is pretty simple, and i'd love to hear suggestions on how to give this archetype more depth (maybe some cool custom convoke cards?).
: Battalion aggro
--Signal pest, Firemane Avenger, Mogg War Marshal. Play dudes, turn them sideways. This one strikes me as hard to balance, since it seems nigh unbeatable against the non-sweeper archetypes, but has trouble winning at all through a single, well timed wrath. Maybe there's some way to slow it down a bit, but give it more options for card advantage?
: Grindy sweepers and lifegain control
--Drown in Sorrow, Blood artist,Torpid imp. Grindy control, underworld connections seems super important for this deck as well as the Devotion deck, but it's so hard to beat. Is there a similar option that's a good deal less powerful?
: Counters matter midrange/ramp
--Mutant's Ambush, Volt charge, Renegade Krasis. Proliferate! Undying, Evolve, Thallids... All that fun stuff. I've wanted to draft 'the proliferate deck' for about as long as I've been cubing. This archetype seems awesome so far, and proliferate is fun enough that it's kinda bleeding into other colors, mostly blue.
: Dredge/self mill
--Splinterfright,mulch,Stinkweed Imp. Basically a powered up version of the spider spawning deck from Innistrad limited. This archetype needs work though. It's too hard to fill up the grave with creatures fast enough for your boneyard wurms and such to be bigger than the competition... I think it would help if I included more cards that like to be in the graveyard. Retrace? flashback?
: sacrifice shenanigans. combo? control?
Tymaret, the Murder King, Mogg War Marshal, Traitorous blood. I have yet to see this archetype in action, but it looks super fun. More to come on how this actually plays..
If you have any questions about why I included specific cards etc, feel free to make me explain myself. Any and all feedback is greatly appreciated! Don't feel the need to sugarcoat anything. Tell me it sucks! Tell me it's awesome! Suggest i cut a card, a package, an archetype, whatever! Because I'm using proxies and I'm super early in development, nothing is set in stone.... except for gray merchant... god do i love that card, and I'll be damned if I see my foil sitting on the bench
http://cubetutor.com/viewcube/8691
A couple important notes about the list:
- There are three custom cards, for which the cubetutor list simply has standins. I have the text for these cards below. Gravecrawler is actually Restless dead. Putrid imp is actually Torpid Imp, and Mutant's prey is actually Mutant's ambush
- The Scry lands are counted as having basic land types, and thus are fetchable.
I decided not to worry too much about card availability, price, or even existence. I'm happy to use proxies, and I have a few custom cards for effects that wouldn't really be possible otherwise. But for the most part, I'm trying to stick to actual printed cards. The only custom cards I currently have included are these:
Restless Dead:
Restless Dead
Creature- Zombie
Morbid — You may cast Restless Dead from your graveyard if a creature died this turn.
1/1
I wanted a gravecrawler type effect that was a little better on defense and doesn't require a large zombie package. This guy reads very strong, but he still sucks at blocking and dies to wraths . He hasn't been super powerful so far, and actually might need to be a 2/1 like his daddy.
Creature- Zombie
Morbid — You may cast Restless Dead from your graveyard if a creature died this turn.
1/1
I wanted a gravecrawler type effect that was a little better on defense and doesn't require a large zombie package. This guy reads very strong, but he still sucks at blocking and dies to wraths . He hasn't been super powerful so far, and actually might need to be a 2/1 like his daddy.
Torpid Imp
Creature- Imp
As long as your devotion to black is 4 or greater, Torpid imp gets +1/+1 and gains flying.
1/3
There just aren't enough devotion guys to make this archetype work, and even fewer that help you survive till it's time for gray merchant. The power level here is quite high, and I might need to tweak the devotion threshold..
Creature- Imp
As long as your devotion to black is 4 or greater, Torpid imp gets +1/+1 and gains flying.
1/3
There just aren't enough devotion guys to make this archetype work, and even fewer that help you survive till it's time for gray merchant. The power level here is quite high, and I might need to tweak the devotion threshold..
Mutant's Ambush
Instant
Proliferate, then target creature you control with a +1/+1 counter on it fights target creature you don't control.
I love this card so far. Again, proliferate is a main theme, but there just aren't enough cards with proliferate to make it work. So far, mutant's ambush has been awesome. It's an instant speed proliferater/combat trick/removal spell. The power level is high, but not unfair.
Instant
Proliferate, then target creature you control with a +1/+1 counter on it fights target creature you don't control.
I love this card so far. Again, proliferate is a main theme, but there just aren't enough cards with proliferate to make it work. So far, mutant's ambush has been awesome. It's an instant speed proliferater/combat trick/removal spell. The power level is high, but not unfair.
: Miracles control
--miracles + Brainstorm type stuff. Judge Unworthy is a great removal spell for this deck. I'd like to maybe design a couple more custom miracles, so that this deck isn't so one dimensional. There really aren't that many options from AVR..
: Ramp
--urban evolutions, blue control elements and green fatties. I feel like this deck, while easily supported, doesn't have as much of an exciting mechanical core as some of the other archetypes. I'd love to hear if anyone has some thoughts on how to remedy this. Maybe some kind of 5 color/ domain thing?
: Spells matter tempo
--Delver of secrets, remand, stormblood berserker. Fast UR decks are an old favorite in my playgroup, and I really want to make this archetype work. It seems fun, but currently might not be strong enough.
: Devotion and clones
--Gray merchant of asphodel, Torpid Imp, Evil twin. This is a weird one, but it just sounds so fun. Copy your BB guys for super powered gray merchant triggers etc.
: Tokens+anthems
--Selesnya guildmage, Angel of Salvation, captain's call. This is pretty simple, and i'd love to hear suggestions on how to give this archetype more depth (maybe some cool custom convoke cards?).
: Battalion aggro
--Signal pest, Firemane Avenger, Mogg War Marshal. Play dudes, turn them sideways. This one strikes me as hard to balance, since it seems nigh unbeatable against the non-sweeper archetypes, but has trouble winning at all through a single, well timed wrath. Maybe there's some way to slow it down a bit, but give it more options for card advantage?
: Grindy sweepers and lifegain control
--Drown in Sorrow, Blood artist,Torpid imp. Grindy control, underworld connections seems super important for this deck as well as the Devotion deck, but it's so hard to beat. Is there a similar option that's a good deal less powerful?
: Counters matter midrange/ramp
--Mutant's Ambush, Volt charge, Renegade Krasis. Proliferate! Undying, Evolve, Thallids... All that fun stuff. I've wanted to draft 'the proliferate deck' for about as long as I've been cubing. This archetype seems awesome so far, and proliferate is fun enough that it's kinda bleeding into other colors, mostly blue.
: Dredge/self mill
--Splinterfright,mulch,Stinkweed Imp. Basically a powered up version of the spider spawning deck from Innistrad limited. This archetype needs work though. It's too hard to fill up the grave with creatures fast enough for your boneyard wurms and such to be bigger than the competition... I think it would help if I included more cards that like to be in the graveyard. Retrace? flashback?
: sacrifice shenanigans. combo? control?
Tymaret, the Murder King, Mogg War Marshal, Traitorous blood. I have yet to see this archetype in action, but it looks super fun. More to come on how this actually plays..
If you have any questions about why I included specific cards etc, feel free to make me explain myself. Any and all feedback is greatly appreciated! Don't feel the need to sugarcoat anything. Tell me it sucks! Tell me it's awesome! Suggest i cut a card, a package, an archetype, whatever! Because I'm using proxies and I'm super early in development, nothing is set in stone.... except for gray merchant... god do i love that card, and I'll be damned if I see my foil sitting on the bench