Can I say the other thing that I've done with my cube is make the less fun archetypes more fun to play? White aggro is always such a shit deck to pilot in traditional cubes, even if it is vaguely "properly balanced" (it's not).
Incentivizing with fun factor is way better. So many of my players are like "oh, I can't wait to draft an X deck sometime." It's a good place to be.
Incentivizing with fun factor is way better. So many of my players are like "oh, I can't wait to draft an X deck sometime." It's a good place to be.