Hi all -
This is my first cube, I just finished the first draft and will be hopefully getting in a lot testing/refining with the goal of having it in good shape for PAX.
Goal: Recreate the feel of Innistrad draft while also having some of the "greatest hits" feel of traditional cube. I'd like to have a fairly balanced environment where no color/strategy is overwhelmingly strong, but heavily focused on the graveyard.
Current worries:
- The power balance is kind of all over the place right now - I feel like reanimation in particular is probably too strong, though I haven't had a chance to actually play yet (just finished putting it together last night).
- Not sure if I have enough support for multi-color - I'd like to see most decks 2 colors, splashing a third color for an off-color flashback spell or a bomb, but I don't know if I have enough fixing.
- I'm worried that I have too many straight "power" cards and that games won't go long enough for something like Spider Spawning to be a legitimate strategy - in particular I probably went too deep on "awesome bombs" in the gold cards?
Any advice on those points would be great.
Here's the list:
http://cubetutor.com/viewcube/2877
This is my first cube, I just finished the first draft and will be hopefully getting in a lot testing/refining with the goal of having it in good shape for PAX.
Goal: Recreate the feel of Innistrad draft while also having some of the "greatest hits" feel of traditional cube. I'd like to have a fairly balanced environment where no color/strategy is overwhelmingly strong, but heavily focused on the graveyard.
Current worries:
- The power balance is kind of all over the place right now - I feel like reanimation in particular is probably too strong, though I haven't had a chance to actually play yet (just finished putting it together last night).
- Not sure if I have enough support for multi-color - I'd like to see most decks 2 colors, splashing a third color for an off-color flashback spell or a bomb, but I don't know if I have enough fixing.
- I'm worried that I have too many straight "power" cards and that games won't go long enough for something like Spider Spawning to be a legitimate strategy - in particular I probably went too deep on "awesome bombs" in the gold cards?
Any advice on those points would be great.
Here's the list:
http://cubetutor.com/viewcube/2877