In this one. I don't know if you were around for 2016-18 magic, but it was bad.
Standard players have hated their format for the last several rotations, only recently did some pro player on the mtggoldfish podcast talk about how the last standard environment he enjoyed was during RtR, because current design trends have pushed snowballing card designs that just aren't fun to play against. A play pattern I intentionally try to omit from my own cube designs.
I think this is mostly due to the fact that so much more standard is played now than in the pre-arena era. The average player usually didn't have access to high-tier standard on a daily basis unless they were actively sinking money into MTGO queues. Most people only experienced Standard through FNM. These days, people are playing more Standard within the first month after rotation than they would during the entire year back in the day. Of course they're going to have more issues with it, they're getting in more repetitions. I don't think anyone would have called for a card like
Liminarch Aspirant or
Goldspan Dragon to be banned back during the Theros-Khans days, that's for sure.
I think it's interesting you bring up RtR standard as a format of high quality, because I think it's actually quite similar to the current standard, at least from a deck diversity perspective. Back in RtR-Theros, you had maybe 5 tier one decks: Mono-Black, Esper Control, Gruul Monsters, Mono-Blue, and Boros Burn. These days, you also have roughly 5 tier one decks: Mono-Green, Mono-White, Izzet Epiphany, Mono-Black, and Orzhov Midrange. The current standard, despite people disliking it, actually would have been considered a healthy and diverse meta at one point.
But do you know what wasn't healthy or diverse? The Kaladesh era. Pretty much that entire season you had low-power cards still needing to be banned because the format had as few as two viable decks (at any tier) at any given time. Remember the Temur Energy VS Mono-Red mirrors of 2017-18? That was totally awful. The problem wasn't even that individual cards were too good- the energy deck was almost entirely comprised of Draft Chaff.
Attune with Aether, a card that would be awful in most contexts, had to be banned. The problem was the format as a whole was fundamentally rotten. Almost all of the cards were bad and there almost no reasonable answers to anything. When you compare this to more recent issues (primarily some threats are too good), then you can really start to see the difference. If you have to ban a card that is too good like
Uro, Titan of Nature's Wrath from your format, that does not necessarily mean the structure of your format is rotten. If you have to ban a
lay of the land with minor upside, that's indicative of an issue with your entire design strategy. Ideally magic wouldn't be in a position where Standard bans are necessary at all (and I think as of right now they're not), but I hope you can appreciate the difference between cards that are too good needing to be banned and bad cards needing a ban. If you're having to ban bad cards, you've fundamentally failed on every level of game design. If you're having to ban good cards, while you may have failed final development, there still might be something fun underneath.
In short, more Standard is being played than ever, so even when we have a fairly non-offensive standard like we do right now, people are still going to have more problems with it than in the past because they're dealing with the same annoying stuff every day instead of every once in a while.
Modern is a meme, people constantly joke about how it's now a rotating format, dominated by incredibly expensive MH2 cards. 7 out of the top 10 creatures were printed in MH2, and all 10 of them were printed since Eldraine.
Modern has been a meme since the enemy fetchlands first crossed $50 and WOTC refused to reprint them. That was 8 years ago. The problems with Modern have been ongoing and persistent for almost a decade at this point. A new batch of overpriced cards have just moved in to replace the old ones. Realistically speaking, we would not have ever needed something like Modern Horizons as an attempt to "reinvigorate" Modern if WOTC had just decided to improve their reprint policy half a decade ago. Even though the problematic cards are new, they are the direct result of an issue years in the making.
Commander constantly has conversations about how the format was better when wotc didn't explicitly focus on it (that I agree with), and while I think that some of the issues commonly brought up in those conversations are an inevitability of online resources, it's also true that wotc have very much warped the format with the egregious staples they have printed into it, and a lot of the explicit made-for-commander cards very much do take away from the charm of the format. They didn't want to put too many valuable cards in the precons so the dirty tournament players snatched them up for reprints, but making new singular chase cards like Forced Guardianship and Dockside Extortionist, that's all fine and dandy.
What, you expect Commander to become the most popular format and WOTC not to try and capitalize on it? The fact is, Commander games function on an entirely different axis than normal 40 or 60 card games of Magic, and they deal with an entirely new set of mechanics no other format has. Why does White need card draw when it has never been an issue in almost 30 years? Because without it, the color is bad in Commander. There is so much potential space when designing cards specifically for Commander, that it makes sense to explore it. I do think they have overshot the ideal power level for some of these cards in the past, but that's really a minority of cards.
I get that some of these new cards are better than previous options, and that annoys some people. However, Commander is the only explicitly casual-first format other than "magic with cards I own." Unless you're playing CEDH, you don't need to use the new cards. Most people don't power optomize their commander decks anyhow, so it's not like you're being put at any sort of competetive disadvantage for not having them. A large part of the reason why Commander became so popular during the mid 2010s in the first place was because you were not overly punished for having an unoptomized mana base like you would for any other constructed format. You and your friends can choose to not play with cards if they ruin the "charm of the format" for you.
And god forbid putting the designed for multiplayer dual lands into your precons. Why I just love how this game keeps putting out "extremely affordable" cards they give artificial scarcity, so that they can use them to sell booster packs with upscaled prices and downscaled production costs.
So two things:
-First, when I said "extremely affordable," I was talking about specifically the cards in Standard-legal boosters. The vast majority of new standard cards stay under $10 these days, making them very easy to get for people who want them. I was just looking at my CubeCobra statistics for sets since 2020, and the only sets where I spent more than $10 total on new cards (at time of purchase) were ones where I bought part of the land cycle. When I compare this to sets like Magic Origins or Fate Reforged, I spent well over $50 on cards when those were new just to get the things I wanted for my Cube (some of the prices have come down since then given the pass of time, but still). It's just easier to get the new standard cards than it used to be. Period.
-Second, my analysis did not include supplemental sets. MH2 has some outrageously expensive cards in no small part because of their high desirability and the increased price point of boosters. I don't necessarily agree with the price increase for those sets, although it also hasn't been particulalry difficult to get any of the cards I wanted with the exception of
the monke.
-Third, the multiplayer dual lands from battlebond are from before WOTC changed the booster structure. All of the ones from Commander Legends cost less than $8 each.
I agree that cards like the multiplayer dual lands should be printed in places where they make sense, but also, the new ones are still easier to get than, say, a shockland. But also, I think you're very much misrepresenting what I was saying when talking about the affordability of new Magic cards. If it's in a standard legal set, chances are it's not expensive, even if it sees a ton of play.
If I wasn't a magic player I might even suspect I'm being exploited.
That's just capitalism in general dude.
MaRo might as well be Marie Antoinette asking me why I'm not eating cake by this point.
You know, I never understand why people act like MaRo doesn't care about Magic or the people who play it. Whenever I hear an interview with someone who works in Magic R&D, it's clear to me that they just want to make the best game possible. Although corportate definitely gets in there and ruins the pricing structure and hires the worlds worst PR people, that doesn't make the actual game bad. If Mark says this set has design elements to make fans of the original Kamigawa happy, I have no reason to beleive he is lying.
I understand why you're upset, but I think you're missing the
forest for the
Trees. More people are playing Magic than ever, which isn't something that could have been said in 2016-18. Magic
actively declined during that era due to one of the worst standard formats ever (yes, even worse than last year) and a complete absence of needed reprints. It's very clear that WOTC has been adjusting their game design strategy in the past couple years to our feedback, and I firmly beleive that they will come to an actionable solution in the near future.