Sets [KHM] Kaldheim Official Previews

{G}{2} for a 5/5 with the ability "Sacrifice 20 creatures: target opponent loses 1 life" is still a good card.


But that second ability is so distracting. :p

Oh, and, umm... we got a boring Foretell card last time:

riseofthedreadmarn.jpg


EDIT: The Elephant was the boring one. Just to clarify.
 

Chris Taylor

Contributor
Interesting card. Credit where credit is due, fortell is nice here.

Also, this will give you zombies off your opponent's creatures dying, which is interesting.
Compare Caller of the claw, which is one more body baseline, but only counts your non-token deaths, or Fresh Meat, which is a 3/3 per your creature that dies (token or not) but is 4 mana
 
Okay, so you weren't just being flip when you told me to write it to WOTC. My apologies for assuming that. I'll do that too, but not until I've actually gotten my hands on the cards and tried them. Once again, I may very well just need personal exposure to Foretell to appreciate it. However, I think you're getting hung up on the idea of "feedback" when my example of giving feedback was intended as an example of opinion writing/speaking in general rather than saying that what we're doing here is giving feedback.


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(edit: Beaten to the punch, removed the giant image)


New card! One with a Foretell cost that I am very excited about! Someone else called them trap cards, and conceptualizing them as that helps a lot, as does thinking of Foretell as a blank Adventure. Maybe I just had a certain conception of the mechanic from seeing it on a big creature first. I think it works a lot better on instants than it does on sorcery-speed cards, but I'm still worried about the 'trickery' element not quite working out. With Morph sometimes you just needed a 2/2 for 3, but here there's absolutely no reason to play off-color Foretell cards unless they bring out some reasons to do some.


However, I've realized that mechanically, my chief issue with Foretell is that it is both fiddly and it’s uninteractive. It’s fiddly in the sense that it takes some mechanical rigmarole to make it work and it’s uninteractive in that essentially you’re just putting a card into your second hand and playing it for a different cost. Morph may be fiddly, but there’s a tension to it because the Morphed creature can be interacted with, and that makes for good gameplay. Scry is uninteractive, but it’s quick, easy, and provides an effect that you can’t really replicate any other way. When you have both of these together, you may as well just play a good single player game, much though I like Rise.
 
Okay, that's a card I can get behind. Man, I wish they'd explore that trap design more, maybe even with a mechanic.

Trap Burn {2}{R}{R}
Instant
If you control a mountain, ~ deals 4 damage to any target.
Trap - An opponent attacks with a creature with flying (you may exile this face down from your hand for {2}. If an opponent attacks with a creature with flying, you may cast it from exile without paying it's mana cost)
 
Strong yugioh vibes from that lol. But I agree it would be a good idea, and a very similar functional effect between the two games. A face down card that may or may not be telegraphing a certain effect, which may or may not change how the opponent is playing. A few mind games sprinkled on top.

I'm expecting that we will see at least a couple more cards with a similar approach.
 
It’s fiddly in the sense that it takes some mechanical rigmarole to make it work and it’s uninteractive in that essentially you’re just putting a card into your second hand and playing it for a different cost.

So I believe you missed or skipped the two interesting parts about foretell in my opinion.

- You have to announce to the opponent that there is a spell that has been foretold. In this way they know something is coming. Mind games.

- You cannot cast the spell in the same turn. When you foretell you will have to wait until a later turn. This is a cost.

I mean no hate. I just wanted to let you know in case you didn’t know <3
 
Strong yugioh vibes from that lol.

I'll honestly say that that's kind of encouraging, depending on the kind of vibes - Yugioh is a game with an interesting mechanical base that was utterly ruined by later design choices.


You cannot cast the spell in the same turn. When you foretell you will have to wait until a later turn. This is a cost.


This is something I had initially missed, and it very much makes the mechanic more interesting. To the point where I'm actively intrigued by the mechanic now.
 
OK, look at this beauty:

invasionofthegiants.jpg


Look at it. If you don't hit a Giant, it's a slow Deliberate. That's already a solid baseline.

If you have a Giant in your hand... this basically pays for itself while also shocking your opponent. This is nasty.
 

Onderzeeboot

Ecstatic Orb
Spoiler season officially starts tomorrow! I'm still excited, even though I don't particularly love most of the cards spoiled so far.

Runeforge Champion might be interesting, depending on how cubeable Runes are.
Sigrid is really, really sweet as a surprise blocker to potentially 2-for-1 someone, though the body is small enough for her not to be obnoxious, I feel.
Dragonkin Berserker is a solid token maker, but it might be too much if a removal check, as the token making feeds in on itself, and it doesn't take much for it to get out of hand and become "{R}: Create a 5/5 flyer"... The one per turn clause might keep its power level in the right power band for my cube though.

After those few we have to go all the way back to the first few cards spoiled...

Rampage of the Valkyries is a really interesting Serra Angel variant to me. It might be too expensive at 3WB (not for the effect, but in general), but I do have a small Angel theme going on, so who knows?
Showdown of the Skalds is a super interesting curve topper for Boros aggro decks. It's a saga, which triggers the historic cards, a mini archetype in white, its card advantage in a color that's in dire need of some, and it still gives you board presence if you can keep some creatures alive from t1-3. It looks awesome!
Fliplands. We already know them from Zendikar 3 (4?), but thsee are incredibly versatile, and the fact that they enter untapped is huuuge!
 

Chris Taylor

Contributor
Boast is certainly more interesting in that THAT creature needs to attack, (so it's not just raid)
I also didn't realize fortell was cast it later
 
Anyone who has seen me in CBS complaining about there being too many tokens knows that 2/2 black Zombie Berserker tokens are killing me.

Okay, that's a card I can get behind. Man, I wish they'd explore that trap design more, maybe even with a mechanic.

Trap Burn {2}{R}{R}
Instant
If you control a mountain, ~ deals 4 damage to any target.
Trap - An opponent attacks with a creature with flying (you may exile this face down from your hand for {2}. If an opponent attacks with a creature with flying, you may cast it from exile without paying it's mana cost)
I wish the original traps weren't so swingy. Let's cut off a mana or two, not 6!

I'll honestly say that that's kind of encouraging, depending on the kind of vibes - Yugioh is a game with an interesting mechanical base that was utterly ruined by later design choices.

I actually hand drew an old-school vibe Yu-Gi-Oh cube that we've played twice with quite a bit of success. The core of the game is so good, but power creep as the only way to introduce new competitive cards isn't going to give a game any longevity.
 
I actually hand drew an old-school vibe Yu-Gi-Oh cube that we've played twice with quite a bit of success. The core of the game is so good, but power creep as the only way to introduce new competitive cards isn't going to give a game any longevity.


What's good about the core of Yu-Gi-Oh? Genuinely curious, as when I read the rules like 20 years ago it sounded like MtG without mana costs to balance anything.
 
Yeah to be clear the yugioh vibes are good vibes. I played yugioh before I found MtG, back in the early days of the games before yugioh ran afoul of longevity issues as Brad mentions. The looming threat of the face down exile is an excellent facet to the mental games the two or more players are playing against each other. Morph also plays into this game well, but in my opinion not quite as elegantly as a foretold card in exile that almost perfectly mirrors a trap card.
 
What's good about the core of Yu-Gi-Oh? Genuinely curious, as when I read the rules like 20 years ago it sounded like MtG without mana costs to balance anything.
Ok, I had a ton of issues with the images from the YGO wiki not working and decided to axe the original YGO post I wrote up

Would you guys prefer a post here briefly outlining YGO
or
Would you prefer a cube blog that explains YGO's rules, then goes into why YGO is good, then into where they went wrong, then into what my cube did to fix it?

I guess leave a like if you're interested in the latter. Hit me up if you know YGO and could help with my custom cube design, as that would be some incentive for me to make a thread.
 
invasionofthegiants.jpg

Analysis by LadyMapi that I agree with

So Giants are blue (and red) on Kaldheim. Hmm.
This one probably wants you to cast your 6 mana Giants on turn 4.

Are the Giants on this plane smarter/cleverererer than normal Giants since we have a scry and a card draw on a Guild-colored tribal-flavored card? Normally we use those types of cards as signals. For limited: very interesting. For cube: probably not unless someone wants to add Giant tribal to their cube.


We already know them from Zendikar 3 (4?)

3
 

Onderzeeboot

Ecstatic Orb
If they reprint (some of) the Titans in M22, this card will certainly see play in Standard, as t4 Frost or Inferno Titan is insane!
 
If they reprint (some of) the Titans in M22, this card will certainly see play in Standard, as t4 Frost or Inferno Titan is insane!

The word ‘Inferno’ doesn’t go so well with nordic religion. Frost would however be perfect. I think they have something new for us.
 

Onderzeeboot

Ecstatic Orb
The word ‘Inferno’ doesn’t go so well with nordic religion. Frost would however be perfect. I think they have something new for us.

You reckon they'ld reprint Frost Titan in Kaldheim itself? I was guessing the blue and red titan could be reprinted in M21. Maybe Sun Titan as well with a Jeskai giant legendary.
 
You reckon they'ld reprint Frost Titan in Kaldheim itself? I was guessing the blue and red titan could be reprinted in M21. Maybe Sun Titan as well with a Jeskai giant legendary.

Oh sorry. My bad!
I somehow didn’t see that ‘M22’

But there won’t be any M22 this year though. The core set of 2021 has been replaced by Dungeons & Dragons: Adventures in the Forgotten Realm.

I don’t think they will reprint the Titan cycle in Kaldheim. And I don’t think they’ll ever come back to Standard unless they all five come back to Standard. Not seperated.
 
I think I might've figured out what flavor they were going for with foretell? If you're able to foretell what the next game states are going to be, you can afford to pay for the card in two installations, and get the benefit of playing several cards at the same turn. Is that it?
 
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