A personal fav of mine would be the very forgettable but fun hidden gem that is this card:
why is having strong gold removal pretty important to my control decks
Agree. I don't really see a problem with first picking efficient removal.In general I'd rather nerf removal by strengthening the creatures' ETB effects and activated abilities, and old draft formats show this is something you can do even with a lower power level. STP and Bolt being snap first picks is unhealthy and lame but beyond that ... who's with me
Agree. I don't really see a problem with first picking efficient removal.
Theros block limited really showcases how awful games can get when the removal doesn't consistently get the job done on time. On the other side, m14 shows that even crappy removal can drag a format down if the threats all suck.
I prefer removal that is good enough that you have to fight for it in the draft, to the point where it's hard for one drafter to grab it all.
I've been on a kick to reduce the power of creature removal in my cube. I don't want every game to come down to baiting out removal. I want to see games sometimes where an early threat actually deals a significant amount of damage because there is no answer ready (of course you'll see immediate answers too sometimes which is fine and good). I still run lots of strong removal, and it's still a high pick, but I'm fine with that. I think you just want try to find a good balance btw threats and answers. The last change I made to my cube (last week) was Unexpectedly Absent in for Swords to Plowshares. It kinda hurt to take out the best removal card ever, but its just so overwhelmingly strong. I still have Path to Exile, and most importantly I really needed more non-creature answers.
What you guys are saying about trying sorcery speed removal is really interesting. I never thought of that. Years of conditioning as a player to hate sorcery speed removal has blinded me to the design possibilities. Maybe I'll put a Bone Splinters in for Murder or something.
hmm...there seems to be some varied power level in there. Serra Angel and Grave Titan in the same cube?
Might be an interesting discussion: the comparing flat and "steep" power curves. Theoretically, seems like a completely flat power curve would be boring. I think part of the fun and skill with drafting is learning which cards are better than others. (Lesson one: Grave Titan > Serra Angel.)