no love for bug charm?
but sometimes its a draw 2 discard 1 which is some really nice flexibility
You can only ever get 5, right? "Whenever one or more creature cards..."? And I for one am kinda glad it's an enabler instead of something you want to enable for, like everything else. The zombie thing is pretty boring but it's just value.BUG lord I find super depressing. I guess it'll be neat in some formats when you are getting 5-7 power initially with it.
Evaluating charms is weird. I think two of sultai charm's modes (ultimate price and naturalize) are consistently-playable effects, and the third 'throwaway' mode is a tool that isn't hard to imagine being good- very similar to izzet charm. A lot of older charms have a flat-out garbage mode (or two) that keeps them right out of contention, but I felt they were relatively on their charm-game in RTR so I have faith in these being pretty good.Sultai charm seems like a great way to make 1 for 1 trades for 3 mana. I can't decide if I'm being critical or not, I actually kind of hope it's a good card
http://cubetutor.com/viewcube/11849So is there any chance this set gives us enough tools to possibly engineer a 'multi-color matters' cube where we can run an above-average number of gold cards? Cuz the idea has definitely crossed my mind and with this set being built from a 'bottom-up' standpoint with draft as its core focus, I have decently high hopes....
It's an expensive 3 colour enabler that either requires having spent 4 mana on it (CITP trigger) or to successfully attack. It's also just incredibly tedious that it's only milling you, the least interesting graveyard filling ability and the most obtuse trigger (creatures milled into your graveyard? Guh...)You can only ever get 5, right? "Whenever one or more creature cards..."? And I for one am kinda glad it's an enabler instead of something you want to enable for, like everything else. The zombie thing is pretty boring but it's just value.
Evaluating charms is weird. I think two of sultai charm's modes (ultimate price and naturalize) are consistently-playable effects, and the third 'throwaway' mode is a tool that isn't hard to imagine being good- very similar to izzet charm. A lot of older charms have a flat-out garbage mode (or two) that keeps them right out of contention, but I felt they were relatively on their charm-game in RTR so I have faith in these being pretty good.
It's an expensive 3 colour enabler that either requires having spent 4 mana on it (CITP trigger) or to successfully attack. It's also just incredibly tedious that it's only milling you, the least interesting graveyard filling ability and the most obtuse trigger (creatures milled into your graveyard? Guh...)
Now that I know it is not in fact OP it seems once again largely depressing to me, more for the path not taken than for it's lameness or weakness. Maybe I'll make one of my own.
I also find Naga absolutely superfluous. Could it not have been a snake? I mean weve had snake people before and they have had snake tribal before which could use some padding. Lastly their naga don't resemble classic depictions of the monster, their creatures more closely resmbling yuan-ti or particular demons or as I've said, snakepeople.
honestly, i have no idea. i tried to get the skype group to draft it at one point but nobody seemed excited about it except for me.How have I not seen this beautiful assortment of rainbow cards in a cube? How well does it play out? Do you think it'll see vast improvements with the release of 'Khans'?
haha, thanks. the idea started from the mana base a few months ago. i haven't printed it out or anything, but i like just coming up with gimmick cubes. i would've liked it more if we could experiment with actually playing this stuff on the skype group (and other people's experiments) but it seems hard to get drafts goingFirst your MOARRRR POWER! Cube, now this. While I don't think that this design is as strong as the former, it seems you are blessed with the ability to provide the first drafts of solutions to seemingly insurmountable cube design problems. Also, that land base...
You can only ever get 5, right? "Whenever one or more creature cards..."? And I for one am kinda glad it's an enabler instead of something you want to enable for, like everything else. The zombie thing is pretty boring but it's just value.
I get that the new fetchland art is fine, and fitting, but it really exemplifies the difference between old and new magic art with it's poppy cartooniness, it's complete lack of atmosphere and how horribly it contrasts with it's boarder. Actually I feel like bloodstained mire almost gets there, I just can't be sure what's ruining it for me. The heath looks pretty cogent as a card but god does it ever just make me feel like I'm looking at recent comes into play tapped lands or like kamigawa duals. I can't believe how long I took for granted how good we had it with stuff like wooded foothils
Also new instant exile vindicate is cool
I'm on mobile so I can't link images right now, but the GWB ascendancy looks like it might be cube able. 3 mana golgari germination and a counter on each of your guys?
Also new instant exile vindicate is cool
Blizzard copies everything. Nagas are old hindu and buddhist (among others) giant snake people.Is naga an actual thing in lore somewhere other than the Warcraft Universe? (Warcraft 3 at first, I think?)