My first deck was thsi one. I first picked Rofellos and went hard into ramp. You have a massive amount of mana dorks, far more than is probably healthy or needed. I could pass Fyndhorn Elves very easily. The goal of the deck is to ramp into something medium and then start dropping bombs. Probably inconsitent, like all ramp decks.
https://cubecobra.com/cube/deck/6017cd49090ca810584a6a22
Ramp is an unsolved task for me, which you highlighted correctly. I feel really unsure about what I want to do with my ramp decks. Some time ago I did cut several dorks, as you recommend to do it now, but other people recommended adding even more instead of removing some. The problem is I don't really know how many I need. I want like 5 mana-elves to be available to people who want to draft fast Grull/mono-Green Midrange (t2
Rabblemaster/ramp into
Glorybringer/
Thundermaw Hellkite), plus I need a lot for the dedicated ramp archetype (and, maybe, several more just for the case people fight over the same lane/lose some dorks due to how cards are spread across the packs). The deck you assembled has 8 rampers in total (including
Garruk Wildspeaker and
Nissa Worldwaker), which is the number I feel uncomfortable at. I usually try having at least 10-12 when I'm ramping into 7-8 mana things, and have seen some people run even more. I really don't know what to aim at in this case.
My third was this Grixis deck with poor fixing. I think I drafted wrong because I could have gone into mono red burn. I drafted 9 burn spells plus Grim Lavamancer and a bunch of other similar stuff. You probably have too much of it.
https://cubecobra.com/cube/deck/6017d154090ca810584a907e
Maybe, bots just aren't very fond of burn pieces in my cube, but I'll keep an eye on their number, thank you.
As for the Jitte, I'm still willing to test it further. I understand people's concerns about it, but I actually think that in faster cubes in can be less broken. Plus, the abundance of main-deckable artifact hate might make it less oppressive than it once was. I've seen several games in my cube where people lost with Jitte under their control. (Un)Fortunately, in all three drafts in which Jitte has been around it has seen play only in Aggro decks. I have to test it in less quick match-ups (Midrange mirror, or Midrange vs. Control), where it should be more powerful.
Spreading Seas can perhaps be called ineffective, I run it mostly for the cantrip effect, but its "land destruction" aspect often matters as well, punishing more greedier decks. I'm planning to replace it either with
Omen of the Sea or - more preferrably - with some pre-2018 cantrip. Does anyone have some in mind?
Sword of Fire and Ice falls into too powerful because of its protection clause, as far as I understand. Likewise Jitte, I haven't yet seen it in the matchup it can be bonkers good in (UR Control/Tempo). In other match-ups it so far has been OK, and I love the
Stoneforge Mystic pulling swords out of the deck as it has some sort of historic reference in it.
Consecrated Sphinx has been alright in Control vs. Aggro, have to test it in slower matches (as you see, there're some cards I put into the list not too long ago and they still require being tested in certain situations).
You think they're inconistent (becase they "fade away"), I assume? Well, in R/x Aggro decks they've been performing fine even despite that, but I can see it being a problem in R/x Tempo, so, maybe, I'll indeed replace them.
Thank you so much for such detailed feedback, it's been of great help! Would like to hear more opinions on the ramp problem (and I, maybe, should revive my thread on that matter).