General "Looking for a card"-Thread

Morph and cycling are probably my two favorites in widely used mechanics.

Also, there are lots of nice cards with adventures, even though they just appeared in one set so far. I have naturally like 9 of them in my cube.
 
I used the Storm Scale for some ideas

Flying
Scry
Mill
Crew
Equip
Convoke
Devotion
Prowess

And if you count these
Sagas
Transform

I mentioned Morph and Landfall initially because I thought those would play well in a cube and especially if your cube has a lot of cards with the same keyword.
 
As part of my new Commander Cube project I'm looking for potential legendary Commanders.

Do you guys know a good way to search for the weird ones like Tasigur, the Golden Fang? Creatures with a certain color(s) but with added on effects in different colors.
 
Scryfall.

id=bgu is:commander

substitute other wubrg combinations for bgu as needed.
There’s a page on search syntax for other logic terms, once you get the hang of it it’s quite powerful.
 
This search finds all 30 mono-colored legendary creatures with off-color abilities. Weirdly enough, it looks like there are only two two-colored commanders that have off-color abilities... and both of them are Gruul 5-drops:

 
I used the Storm Scale for some ideas

Flying
Scry
Mill
Crew
Equip
Convoke
Devotion
Prowess

And if you count these
Sagas
Transform

I mentioned Morph and Landfall initially because I thought those would play well in a cube and especially if your cube has a lot of cards with the same keyword.

For reference, here's the corresponding search hits on scryfall for these mechanics using the query "fo:<mechanic name>" (which will include both having an ability such as flying and referencing that ability):

Code:
Mechanic   | # Cards
-----------+--------
Flying     | 2,841      
Equip      | 388
Mill       | 277
Scry       | 201
Devotion   | 60 
Convoke    | 52
Prowess    | 45
Crew       | 38
 
This is a bit of an odd question, but...

I have an idea for a cube where Red represents "burning" mana - in other words, all red mana symbols are phyrexian mana. In exchange, red mana is going to be hard to come by reliably.

Are there any red cards that people can think of that would be fun at a low-to-mid power level with this rule in play? I'm looking for cards that would tempt you to pay the price without being overkill.
 
You could create a format where all the mana can be paid by something else
{W} your opponent gains 3 life
{U} you exile 3 cards from your deck
{B} you exile 3 cards from your graveyard
{R} you get 2 damage
{G} ... I have no idea
 
God, that would be a really interesting thing to be able to figure out how to actually search for? For instance, there's 98 cards with landfall. I think it might be possible to get some estimate by just compiling a list of all words that are "mechanics", and then run a search for each of them, and rank them by the number of hits?
Yeah. A list would be really cool and might exist. I figure there's not THAT many with significant printings anyways, though. Most are one and done.

ci: will search for color identity on scryfall.
 
Hey guys, I am considering creating a 200-card pile for microsealed games resembling the Kamigawa/9ED/Ravnica standard era. Sadly I don't remember all the decks in detail and I don't know where I can look up the lists. So do you either remember some decks or can tell me where to find them?

I know there was a deck with Wildfire and Magnivore, that played Eye of Nowhere over Boomerang sometimes.
I know there was deck abusing Tallowisp, searching up Pillory of the Sleepless and the like.
I remember a Gifts Ungiven fueled combo deck with lots of green ramp.
I know there was a deck called Ghost deck with Ghost Council of Orzhova and Promise of Bunrei.

But the format was too diverse to reember it all for me. Anyone?

Hope this is the adequat thread for this ask, didn't want to open one.
 
LadyMapi

I vote for you keeping your format somewhat normal but have those special cards only in red. It is cool to have a few cards stand out!

I suggest you keep the red spells at a low power compared to the rest of the cube to combat the insane tempo gain. I would also suggest you keep the red spells at a low converted mana cost. Maybe 1-3 CMC. In this way it will never be backbreaking but could possibly still be too very strong. It might still be near impossible to balance but this is where I would start.

Regarding the cards I would think about if they should all share a theme or be random red spells throughout MtG history. A theme could be: Only super ancient non-creature spells like Lightning Bolt and Pyroclasm that both featured in Alpha. Another theme could be: Only spells that depict fire to visualize the burning mana you talked about with cards like Annihilating Fire and Burn Bright.

Please let us know what you end up doing :) Happy brewing!
 

Onderzeeboot

Ecstatic Orb
Hey guys, I am considering creating a 200-card pile for microsealed games resembling the Kamigawa/9ED/Ravnica standard era. Sadly I don't remember all the decks in detail and I don't know where I can look up the lists. So do you either remember some decks or can tell me where to find them?

I know there was a deck with Wildfire and Magnivore, that played Eye of Nowhere over Boomerang sometimes.
I know there was deck abusing Tallowisp, searching up Pillory of the Sleepless and the like.
I remember a Gofts Ungiven fueled combo deck with lots of green ramp.
I know there was a deck called Ghost deck with Ghost Council of Orzhova and Promise of Bunrei.

But the format was too diverse to reember it all for me. Anyone?

Hope this is the adequat thread for this ask, didn't want to open one.

I got a few decklists for you:
UR Magnivore: https://mtg.gamepedia.com/Standard_UR_Magnivore_deck
Owling Mine: https://mtg.gamepedia.com/Standard_Owling_Mine_deck
Heartbeat: https://mtg.gamepedia.com/Standard_Heartbeat_deck
Ghost Dead: https://mtg.gamepedia.com/Standard_Ghost_Dad_deck
the similar but different Ghost Husk: https://mtg.gamepedia.com/Standard_BW_Ghost_Husk_deck
Ghazi-Glare: https://mtg.gamepedia.com/Standard_Ghazi-Glare_deck
Greater Good: https://mtg.gamepedia.com/Standard_Greater_Good_deck
UR Tron: https://mtg.gamepedia.com/Standard_UR_Tron_deck
RGW Zoo (before Naya was a thing): https://mtg.gamepedia.com/Standard_RGW_Aggro_Zoo_deck
RG Heezy Street: https://mtg.gamepedia.com/Standard_RG_Beats_Heezy_Street_deck

There's a few duplicates here, but also three further decks in Greater Goods Gifts, Hand-in-Hand, and Solar Flare: https://magic.wizards.com/en/articl...owback-standard-gauntlet-5-ravnica-2017-08-08

That's quite a spread of decks, I'ld say :)

Solar Flare was one of the finest decks in Magic history I think, and definitely a form of control deck that sadly got edged out by the rise of planeswalkers. I miss Solar Flare!
 
Thanks guys!

May I asked what made Solar Flare so special? It looks like a pretty regular control deck with 3 Zombifys in it to me. That said, I mostly lost interest in constructed deckbuilding a decade ago.
 

Onderzeeboot

Ecstatic Orb
Thanks guys!

May I asked what made Solar Flare so special? It looks like a pretty regular control deck with 3 Zombifys in it to me. That said, I mostly lost interest in constructed deckbuilding a decade ago.

It's simply a brand of control deck that doesn't exist anymore in today's planeswalker-filled world. Ravnica was the second to last block before Lorwyn introduced them. The combination of signets and bouncelands allowed the deck to easily generate tons of mana on the back of only 23 lands. Those signets also allowed the deck to play some potentially backbreaking t3 plays in Persecute and Wrath of God. Also, part of it is just nostalgia :p
 
With my playgroup moving towards more and more beginners (in the no COVID era a year from now... U! S! A!), I'm looking for cards with low amounts of text but a significant impact. I searched for vanilla and french vanilla creatures already, as that seemed obvious, but it gets trickier from there. Basic burn/counter/kill spells are also pretty abundant. Things like Diregraf Ghoul or Arborback Stomper are simple and effective.

I realize this is super open-ended, just looking for a little inspiration. Went through the last few Core sets for ideas already.
 
With my playgroup moving towards more and more beginners (in the no COVID era a year from now... U! S! A!), I'm looking for cards with low amounts of text but a significant impact. I searched for vanilla and french vanilla creatures already, as that seemed obvious, but it gets trickier from there. Basic burn/counter/kill spells are also pretty abundant. Things like Diregraf Ghoul or Arborback Stomper are simple and effective.

I realize this is super open-ended, just looking for a little inspiration. Went through the last few Core sets for ideas already.
Bob.
 


Here are a few cards probably good enough to be playable in most cubes while also being simple and impactful. That being said, I would be careful not to overthing such thing. Simplicity is great, but not, like Bob would say, at any cost.
 
Here are a few cards probably good enough to be playable in most cubes while also being simple and impactful. That being said, I would be careful not to overthing such thing. Simplicity is great, but not, like Bob would say, at any cost.

My goal is to have a skeleton of cards that are really basic with more interesting cards mixed in. I think that having a few cards per pack that require almost no reading will really speed things along. I've been talking to one of my beginners recently about what they find most difficult during the draft.
 
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