General "Looking for a card"-Thread

Today I had to realize that Goblin Chieftain is too good for my cube. The goblin tribal is a pretty new theme to my cube, so I really had no clue how good the payoffs were (I still don't know all that much). I have 31 cards in red that are or make goblins, that is almost 65% of that color's creatures, which means you can easily get 13+ goblins. So, tribal effects are pretty potent and my power level is relatively lowy even among this board.

So my question is: What could I replace the Chieftain with and which other tribal payoffs could be dangerous?

I run these:



Unlike the last listed card here I am not a goblin veteran, so I'm open for ideas. Which card would be good but not Chieftain-level powerful if all your creatures are gobbos?

Edit: I also had the incinerator in the deck that made my girlfriend sad today, and he felt just right.
 
If you have enough artifacts in your Cube, I'd go with Goblin Trashmaster.

EDIT: I'm an idiot who needs to learn how to read, apparently. Pay attention to the people with actually decent ideas.
 
Today I had to realize that Goblin Chieftain is too good for my cube. The goblin tribal is a pretty new theme to my cube, so I really had no clue how good the payoffs were (I still don't know all that much). I have 31 cards in red that are or make goblins, that is almost 65% of that color's creatures, which means you can easily get 13+ goblins. So, tribal effects are pretty potent and my power level is relatively lowy even among this board.

So my question is: What could I replace the Chieftain with and which other tribal payoffs could be dangerous?


I run these:



Unlike the last listed card here I am not a goblin veteran, so I'm open for ideas. Which card would be good but not Chieftain-level powerful if all your creatures are gobbos?

Edit: I also had the incinerator in the deck that made my girlfriend sad today, and he felt just right.

I think you have a lot of options for goblin tribal support.


But really, the best choice is:


The only dangerous choice I can think of is Muxus.
 
Today I had to realize that Goblin Chieftain is too good for my cube. The goblin tribal is a pretty new theme to my cube, so I really had no clue how good the payoffs were (I still don't know all that much). I have 31 cards in red that are or make goblins, that is almost 65% of that color's creatures, which means you can easily get 13+ goblins. So, tribal effects are pretty potent and my power level is relatively lowy even among this board.

So my question is: What could I replace the Chieftain with and which other tribal payoffs could be dangerous?

I run these:



Unlike the last listed card here I am not a goblin veteran, so I'm open for ideas. Which card would be good but not Chieftain-level powerful if all your creatures are gobbos?

Edit: I also had the incinerator in the deck that made my girlfriend sad today, and he felt just right.


Sparksmith: pretty ok by itself, great with like 1 more goblin, actually not so good with a lot of goblins in play. I like the tension it introduces. At your goblin density it doesn't reward drafting goblins that much, because you'll pretty much always have enough goblins to make it worth anyway. Fine card to run, but won't push a goblins archetype much.

Gempalm Incinerator: this never gets cast. Nice payoff for being in goblins, but because it's only once, it's again not that much of a great reason to be deep in goblins. This makes the goblin deck a bit more insular. I'd run if you want the goblins deck to be drafted most of the drafts.

Goblin Matron: again, not so much a payoff for going deep into the archetype, but for taking a couple of situational ones. It's quite interesting though. I would try this out.

Goblin Trashmaster: I like this one. Rewards picking up a lot of goblins, and turning them into Shatters is often useful and sometimes very powerful. If Goblin Chieftain was too good, I think this'll be just right.

Volley Veteran: has the best of Sparksmith and Gempalm Incinerator. Gets good with fewer goblins than Incinerator, but it doesn't punish you for having too many Goblins like Sparksmith.

Out of the other suggestions, I like Pashalik Mons: it's a payoff in a different angle than +1/+1 lords, it's a mana sink, and I think the flavor of goblins being expendable and reproducing like crazy is cool.

In short: I'd run Trashmaster, Veteran, and Pashalik Mons. The other 3 maybe, depending on how relevant you want the theme to be for the environment.
 
I think you have a lot of options for goblin tribal support.



But really, the best choice is:


The only dangerous choice I can think of is Muxus.

Thanks, there are a lot of sweet options. However, the black ones aren't much of interest for me, as goblins is supposed to be a mono {R} archetype. Although adding something like a marsh flitter, who doesn't need goblins but works with them, could add some depth to the cube. I also like Arms Dealer alot.

Is there a reason you didn't mention Ib Halfheart, Goblin Tactician




Whenever I go up to 700 (and thus more gold cards) my plan is to include a Wort-package :)

Sparksmith: pretty ok by itself, great with like 1 more goblin, actually not so good with a lot of goblins in play. I like the tension it introduces. At your goblin density it doesn't reward drafting goblins that much, because you'll pretty much always have enough goblins to make it worth anyway. Fine card to run, but won't push a goblins archetype much.

Gempalm Incinerator: this never gets cast. Nice payoff for being in goblins, but because it's only once, it's again not that much of a great reason to be deep in goblins. This makes the goblin deck a bit more insular. I'd run if you want the goblins deck to be drafted most of the drafts.

Goblin Matron: again, not so much a payoff for going deep into the archetype, but for taking a couple of situational ones. It's quite interesting though. I would try this out.

Goblin Trashmaster: I like this one. Rewards picking up a lot of goblins, and turning them into Shatters is often useful and sometimes very powerful. If Goblin Chieftain was too good, I think this'll be just right.

Volley Veteran: has the best of Sparksmith and Gempalm Incinerator. Gets good with fewer goblins than Incinerator, but it doesn't punish you for having too many Goblins like Sparksmith.

Out of the other suggestions, I like Pashalik Mons: it's a payoff in a different angle than +1/+1 lords, it's a mana sink, and I think the flavor of goblins being expendable and reproducing like crazy is cool.

In short: I'd run Trashmaster, Veteran, and Pashalik Mons. The other 3 maybe, depending on how relevant you want the theme to be for the environment.


Whenever you write about mtg it is of the highest quality. Your estimations are a great help for me!

One thing though, are you sure, that Pashalik isn't just as bad as the Chieftain? Being able to deal damage to any target sounds pretty brutal. And the second ability isn't nothing either. I like the card, I'm just a bit scared.
 
Pashalik Mons is way less aggressive. Compare these two curves:

T2: Dragon Fodder
T3: Pashilik Mons, swing for 2 OR Goblin Chieftain, swing for 6.
T4: Goblin Trashmaster, swing for 7 (with Pashilik Mons) OR Goblin Trashmaster, swing for 13 (with Goblin Chieftain)

In one of those scenarios, you've potentially dealt 9 damage. In the other one, you've potentially dealt 19 damage.
 
It certainly is less aggressive, but it can kill quite a few creatures without any further mana investment. It just happens. I guess as always in the end one has to test the card, as environments are different. And they aren't solely described by their power level. I guess I'll just test Arms Dealer first (and maybe Ib Halfheart), as I'd rather be a little too low than too high again. I'm gonna force gobbos a few more times in the next few weeks and I don't want to risk my girfriends joy of playing magic :D
 
Yeah, I think if you have a goblin theme in the cube anyways and goblins in appropriate numbers, it's okay to not have a fitting removal spell with her all the time.

I also run a Higure, the still Wind who can find the Nameless Inversion :)
 
I'm not sure that you're going to have much luck there outside of discard outlets. And the thing is that there isn't much to draw you into White for that.
 
Please give me the simic gold cards that would be most likely to lead you to a blue based control deck, draw go style with all the counterspells you can get and such.
 
Would you be interested in...

?

Sure, it has a miserable floor... but the ceiling is bouncing a creature that swung in last turn (so you can have another chance to counter it), a blocker, and 3 life. It feels like a pretty strong anti-aggro card that isn't back-breaking.

EDIT: Also, the art is gorgeous.
 
Mystic Snake was what I've guessed. Well, than I'll go with the Snake. Althogh Fleetfeather Cockatrice also intrigues me. Flash it in, kill an attacker, make it into a massive finisher. And you never need to tap out for it.

And the Hedge-Mage is cool, I agree with the art being gorgeous. And I love the whole cycle. They are just really hard to sort in. Do I count them as hybris or gold cards? That one is probably closer to a gold card, but I run this here as a hybrid:



And what about this one here? I'm considering it as a hybrid currently.

 
Hmm...

Selkie Hedge-Mage and Gwyllion Hedge-Mage both feel like gold cards to me, since hitting the "combo" (bounce + 3 life, 3 power and a -1/-1 counter) is what you're going to be aiming for.
Duergar Hedge-Mage feels hybrid, since you usually only really need to hit one or the other. Playing it with two plains out when you need to hit an Enchantment is good value.

feels like a Green card that wants you to splash Black, honestly.
feels like it's also a gold card? Or maybe an aggressive Blue card that wants you to splash Red.

EDIT: I really wish they had printed allied-color Hedge-Mages.
 
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