Card/Deck Low Power Card Spotlight

I do think there's a good argument against Mender because incremental lifegain is like the worst thing you can put in lower power level environments (it makes games go sooooooooooooo long) - not sure if that's relevant or not, though, but you get what I mean!
lordormordor says its good to not have life choke points
 

Onderzeeboot

Ecstatic Orb
I like my incidental life gain, I want my players to have options to not just roll over to the efficient aggro decks in my cube, and for them to be able to claw their way back into a game they were losing.
 
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