Chris Taylor
Contributor
Ooo!
oh man he's even got surge in his name if you look at it sideways
Ooo!
Blinding Drone is the best Master Decoy yet, in a color that actually wants that effect. 1/3 defends pretty well too!
Zada's Commando is the first unconditional 2-powered first strike for ! Can you believe that? And it's a common! And it has a relevant ability in any cube that pushes allies (of which there are quite a few playables by now).
I've only Limited drafted it, not cubed it so far, but Coralhelm does a very good Citadel Siege impression but has the grace to occasionally "miss" which is a very good thing.
e: citadel not outpost
Tapping an opponent's creature on your turn is significantly worse than getting to do so on their turn, so you'd need a lot of fetches to make Coralhelm look close to Citadel Siege.
Yeah, I'm actually looking if there's a critical mass of allies yet, so I can add them to my cube. There's a lot of neat effects to be had, and as mentioned before, cohort plays much better than I anticipated.I'm not sold about the other ones (would like to hear more about the lantern), but Zada's commando looks pretty good.
Combos with this this guy:
The memory issues of knowing which creatures are incidental allies are too big for me to want to mess with it. Even in BFZ limited it's pretty confusing to know what's an ally and what isn't unless you've memorized the whole set. I have thought about doing a Slivers vs. Allies theme cube at some point though.
This just reminds me that I really wish Resolute Blademaster just gave a single-shot ETB double strike anthem instead of being tied to rally since I don't want to support allies as an explicit theme.
Indeed, how would a low power, bounceland based format look?