I had it in my deck. It did a lot of Rabid Biteing, knocking dragons out of the sky without worrying about removal spells. I only put Talons of Wildwood on it the one time, I swear.
How does that 2-for-1 work?
Ah, that's good synergy, but it isn't a 2-for-1. As Mike Flores defines it here: "a two-for-one is any card advantage activity that trades one card for two cards." (Not that he's the authority on two-for-ones, but he uses a commonly accepted definition and explains it very well with lots of examples.) In your example you're down one card (the Thirst) and your opponent is down one card (the creature that died), so that actually makes it a 1-for-1. Don't let the terminology get to you though, winning with janky synergies is fun
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Contract isn't super impressive as "black tidings" There is also promise of power, which can double as a wincon
Ha, just wait until your opponent boards out all lands. Let's see who laughs last then!
I had this card in a draft last night, and holy smokes it is bah-roken. It consistently drew 1-2 extra cards per turn and gave you inevitability. I actually sat there for a while last night and considered cutting Torrential Gearhulk for it, since I came to the conclusion that Rebuilding is more powerful.
Ha, just wait until your opponent boards out all lands. Let's see who laughs last then!
...
Wait.
Yeah, this card combines gross card advantage with mill! You should probably count how many of your opponents rage quit the game shortly after you play this.
Pot kettle eh?