Onderzeeboot
Ecstatic Orb
This one works pretty well in control on control mirrors.
This is cool. Looks like a deck where mindslaver and tinker worked out. They're such cool cards, but I thought both were usually pretty useless.This was my most memorable control deck I drafted from my cube:
Sure it has decent PW density, but the fact it had a small combo (Tinker to Mindslaver) made it pretty memorable. Although the biggest factor is this card:UB Slaver Control
This card is a great control finisher. All you need to do is drop it at the right time and use removal that is cheaper than their threats and you win 'the downward spiral'. It always makes memorable games and I am sad that it still doesn't see as much love as it should (except RavebornMuse, who loves it as much as I).
A tad too underpowered (jank), I like this guy (janky jewel), too much green (jank), other finishers are better (junk), he costs how much? (janky junk)
Ultimately I think having just 1-2 flash creatures should be enough for teachings as having a decent amount of instants should make a 4 mana tutor worth it (Teachings for Gifts Ungiven for the durdle express)
It might go down eventually as legacy Lands cuts PFire for Abrupt Decays but I wouldn't hold your breath.+ ?
+ ?
EDIT: grove, what happened to you?? You used to be only moderately overpriced, but now....
To summarize what I've seen in this thread so far, the idea seems to be for control to win with;
maybe it's enough to add some really subtle combos like molten vortex + loam (possibly bad) or gifts + rites to give more spice to control decks?
- mill (mesmeric orb, sphinx's tutelage, nephalia drownyard, increasing confusion)
- reanimator (gifts ungiven + unburial rites, or any kind of loot effect and reanimator spells. Possibly dread return?).
- some big creature or burn spell
I feel like that's a riptide lab post from 2017: "Who's ready to double up on Mesmeric Orb?"
BTP has been on this since OG Mirrodin
Thats actually probably how you want to use gifts as a tutor; where its like a super buried alive, grabbing these graveyard pieces, and making those decks more consistent as a result.
Flashback cards in general seem like a very easy way to build a control deck around that principle, with gifts functioning like mystical teachings. Its also less narrow than buried alive as you can just use it for value.
I do run Molten Vortex and Life from the Loam, and had it come together once. It's a really cool little engine, and plays well in RG/RUG/jund control