The equipment I run that has been tested enough for me to have an opinion:
Amazing as a catch-all tribes resilient payoff. Obviously not so good if you don't have tribal archetypes, but if you do, this is my favorite generic tribal payoff.
Stays in the sideboard more often than not, but it is quite good in some matchups and a nice payoff for sacrifice.
A great artifacts payoff. Good even if your artifact count isn't so high, great with a high artifact count. Just beware of the activation, since it tends to signal that artifacts is a black deck.
Awesome, unique equipment. Can lead to so GRBS if you equip it to certain GRBS creatures, but I blame the creatures.
A strong payoff for spells, though somewhat awkward with flashback and other things that exile cards from graveyard. First strike makes a huge difference. The opponent is basically forced to chump.
I run Vulshok Battlegear and have run Leonin Scimitar and Vulshok Morningstar. It's really interesting to see how MtG is an intricate game - those three play completely differently and have very different power levels: Vulshok Morningstar >> Vulshok Battlegear > Leonin Scimitar. Vulshok Battlegear is a long-term resilient threat, since it costs 6 mana to get immediately value, or 2 x 3 mana to be a "cipt equipment". It works very well against control, but is really slow against aggro.
Since I've touched upon these, Vulshok Morningstar is really good, providing a tempo swing on turn 4, and a mana sink afterwards. It's especially strong with fliers or other evasion. Leonin Scimitar is not really worth a card most of the time. It's only really usable in fliers.
Another resilient threat, this is another card that gets stronger as the game goes on, becoming dominating after a bunch of back and forth. It's strong in slow environments, and bad in fast environments. For me it functions as a graveyard payoff, though I'll likely cut it since that deck is becoming more like madness than threshold.
Equipment I cut across the years to lower power level:
Sword of Light and Shadow
Bonesplitter
Grafted Wargear
Amazing as a catch-all tribes resilient payoff. Obviously not so good if you don't have tribal archetypes, but if you do, this is my favorite generic tribal payoff.
Stays in the sideboard more often than not, but it is quite good in some matchups and a nice payoff for sacrifice.
A great artifacts payoff. Good even if your artifact count isn't so high, great with a high artifact count. Just beware of the activation, since it tends to signal that artifacts is a black deck.
Awesome, unique equipment. Can lead to so GRBS if you equip it to certain GRBS creatures, but I blame the creatures.
A strong payoff for spells, though somewhat awkward with flashback and other things that exile cards from graveyard. First strike makes a huge difference. The opponent is basically forced to chump.
I run Vulshok Battlegear and have run Leonin Scimitar and Vulshok Morningstar. It's really interesting to see how MtG is an intricate game - those three play completely differently and have very different power levels: Vulshok Morningstar >> Vulshok Battlegear > Leonin Scimitar. Vulshok Battlegear is a long-term resilient threat, since it costs 6 mana to get immediately value, or 2 x 3 mana to be a "cipt equipment". It works very well against control, but is really slow against aggro.
Since I've touched upon these, Vulshok Morningstar is really good, providing a tempo swing on turn 4, and a mana sink afterwards. It's especially strong with fliers or other evasion. Leonin Scimitar is not really worth a card most of the time. It's only really usable in fliers.
Another resilient threat, this is another card that gets stronger as the game goes on, becoming dominating after a bunch of back and forth. It's strong in slow environments, and bad in fast environments. For me it functions as a graveyard payoff, though I'll likely cut it since that deck is becoming more like madness than threshold.
Equipment I cut across the years to lower power level:
Sword of Light and Shadow
Bonesplitter
Grafted Wargear