CML
Contributor
so one of the tenets of my cube is that every card ought to be main-deckable; considering how much i love cards that go in multiple archetypes, and how much i love decks that try to do a bunch of things passably instead of a single linear thing obsessively (your decks are vendilion cliques, not tarmogoyfs!), this is a pretty low threshold.
anyway, i've always had a graveyard theme, and i love reanimator for value as another angle of attack in a versatile deck. however! a problem arose when i pushed the graveyard theme a little further next week, and things like crucible / wasteland and loam / crime became somewhat inexorable. now i like to reward drafters for putting together such sweet synergies, and i support the natural counterbalance to such strategies (aggro decks), but mid-range and control decks should have at least SOME recourse against these kinds of things.
the issue is that most graveyard hate falls into one of two categories: versatile and too bad, or narrow and too strong. examples of the former are loaming shaman, thraben heretic, and withered wretch; examples of the latter are leyline of the void, rest in peace, and surgical extraction. both categories perform important functions in constructed, but neither is at all appealing in cube -- nobody will ever play the former, and the latter will rot in sideboards until it's time to ruin and counter-ruin a game.
recently wizards has been printing cards that combine the flexibility of the first category with the power of the second category, and it seems pretty much all my cube's graveyard hate fits under this new header. here are the 7 cards i'm running (for ref.: my cube - http://cubetutor.com/viewcube/114 - is 405 cards):
stonecloaker
nezumi graverobber
scavenging ooze
noxious revival
primal command
jund charm
relic of progenitus
i love all these cards but i think 7 has got to be too few (there are at least 40 graveyard-oriented value cards) and i have no idea where and how to go beyond them. to make matters worse, none of them are the kind of cards i'd want duplicates of, jund charm and revival are often unplayed, and relic is pushing it as to main-deckability.
i love graveyard themes as a means to enrich the game, and i know lots of you (especially jason!) love them too. so how do you keep them in check? should i double up on some hate? am i missing some really obvious cards? should i include narrower and more powerful answers? am i being too dogmatic? what's worked for you?
anyway, i've always had a graveyard theme, and i love reanimator for value as another angle of attack in a versatile deck. however! a problem arose when i pushed the graveyard theme a little further next week, and things like crucible / wasteland and loam / crime became somewhat inexorable. now i like to reward drafters for putting together such sweet synergies, and i support the natural counterbalance to such strategies (aggro decks), but mid-range and control decks should have at least SOME recourse against these kinds of things.
the issue is that most graveyard hate falls into one of two categories: versatile and too bad, or narrow and too strong. examples of the former are loaming shaman, thraben heretic, and withered wretch; examples of the latter are leyline of the void, rest in peace, and surgical extraction. both categories perform important functions in constructed, but neither is at all appealing in cube -- nobody will ever play the former, and the latter will rot in sideboards until it's time to ruin and counter-ruin a game.
recently wizards has been printing cards that combine the flexibility of the first category with the power of the second category, and it seems pretty much all my cube's graveyard hate fits under this new header. here are the 7 cards i'm running (for ref.: my cube - http://cubetutor.com/viewcube/114 - is 405 cards):
stonecloaker
nezumi graverobber
scavenging ooze
noxious revival
primal command
jund charm
relic of progenitus
i love all these cards but i think 7 has got to be too few (there are at least 40 graveyard-oriented value cards) and i have no idea where and how to go beyond them. to make matters worse, none of them are the kind of cards i'd want duplicates of, jund charm and revival are often unplayed, and relic is pushing it as to main-deckability.
i love graveyard themes as a means to enrich the game, and i know lots of you (especially jason!) love them too. so how do you keep them in check? should i double up on some hate? am i missing some really obvious cards? should i include narrower and more powerful answers? am i being too dogmatic? what's worked for you?