Stuff that put stuff in the yard:
Stuff that wants stuff in your yard:
Stuff that wants to be in the yard:
Questions:
1) How much incentive do we need in the format to make stuff like Drown in Filth and Satyr Wayfinder good? I think killing a creature with Drown in Filth feels much better than just doom blading it, and if it helps you fuel a Tasigur earlier you feel like a wizard.
2) Where can we find new ways to put stuff in the Graveyard? Are we in a situation where we have to commit to graveyard to make something like Gather the Pack playable? But to commit to graveyard stuff we have to play otherwise marginal cards like Gather the Pack?
3) Are we fine with the Graveyard being a primarily proactive rather than interactive playspace? Deathriting away their yard slowly feels like the right place to be, as all the stuff that comes out of the yard can be dealt with via other methods (e.g. we're not reanimating a hexproof bomb)
4) Do we care that and don't have much of a role to play here?
5) What cards have I missed? Specifically, what cards would help this theme that aren't already cube staples?
I feel like there's an opportunity to push graveyards a bit more, and run some techy cards, but I think the approach needs to be rather holistic.
Stuff that wants stuff in your yard:
Stuff that wants to be in the yard:
Questions:
1) How much incentive do we need in the format to make stuff like Drown in Filth and Satyr Wayfinder good? I think killing a creature with Drown in Filth feels much better than just doom blading it, and if it helps you fuel a Tasigur earlier you feel like a wizard.
2) Where can we find new ways to put stuff in the Graveyard? Are we in a situation where we have to commit to graveyard to make something like Gather the Pack playable? But to commit to graveyard stuff we have to play otherwise marginal cards like Gather the Pack?
3) Are we fine with the Graveyard being a primarily proactive rather than interactive playspace? Deathriting away their yard slowly feels like the right place to be, as all the stuff that comes out of the yard can be dealt with via other methods (e.g. we're not reanimating a hexproof bomb)
4) Do we care that and don't have much of a role to play here?
5) What cards have I missed? Specifically, what cards would help this theme that aren't already cube staples?
I feel like there's an opportunity to push graveyards a bit more, and run some techy cards, but I think the approach needs to be rather holistic.