Interesting thing I noticed today: no one in the testing thread but me is going to run or test
Reasonable Doubt!
I know we're no longer in the era where people run singleton
Rune Snags anymore for lack of good options of counters, but besides having an excellent name (which increases play equity
for sure), I thought this was a perfectly acceptable Tier 2 option for a 2MV counter that still has some function mid-late game. It's one that's got great upside for tempo decks, whether you're making a pesky blocker unable to stop your dudes, or if you have a specific creature that
needs to get through and just needs menace to do so.
What I hate about it -- and I do mean hate -- is the "suspect" mechanic, which I assume is the biggest reason why folks have skipped this card. It requires a token or other signifier that will not be top-of-mind for most of my drafters, and will certainly lead to a mistake or two in its run of players not remembering the two specific mechanics associated with "suspect". However, I think the card is interesting and powerful enough to overcome that. It's certainly the first time such an aggressive mechanic has been added on, essentially for free, to a totally acceptable and playable counter spell. What do you all think?