Alright, guys. I know tribal cubes are parasitic. BUT, my playgroup started in Onslaught (most of us) and everyone always talks about their old elf/goblin/sliver/etc deck.
Basically, I'm liking a lot of the support I'm seeing. What if a cube were heavily angled at the Onslaught tribes, but not reliant on them? Integrate goblin tokens plus a few of the MH1 cards into a Goblistocrats deck. Adeliz already makes wizard-spells look great. The ramp in the cube could be elves wherever possible. Try to make the fatties be beasts. No or very few lords, as those seem problematic and encourage on-rails drafting.
Is this an inherently bad idea or seems fine? More of a nostalgia cube than a full-on tribal cube.
Alright, guys. I know tribal cubes are parasitic. BUT, my playgroup started in Onslaught (most of us) and everyone always talks about their old elf/goblin/sliver/etc deck.
Basically, I'm liking a lot of the support I'm seeing. What if a cube were heavily angled at the Onslaught tribes, but not reliant on them? Integrate goblin tokens plus a few of the MH1 cards into a Goblistocrats deck. Adeliz already makes wizard-spells look great. The ramp in the cube could be elves wherever possible. Try to make the fatties be beasts. No or very few lords, as those seem problematic and encourage on-rails drafting.
Is this an inherently bad idea or seems fine? More of a nostalgia cube than a full-on tribal cube.
This seems like a good idea, especially if you're just using the tribes as metaphorical gravy for the other archetypes. I already kind of do this with Zombies. I would recommend including some tribal payoffs if this is the direction you choose to go, like Ravenous Baloth for beasts or Clickslither for Gobbocrats. I also think a couple of +1/+1 lords would be ok as long as they provided some other form of utility or fit into a variety of decks, like Goblin Trashmaster or Elvish Archdruid. You don't need to do many lords, but you shouldn't encourage your drafters to "play elves" if there is no fundamental payoff for them to do so.
My favorite comment about this card is that they should errata Llanowar Elves to be Llanowar Elf, and then just call this one Llanowar Elves.
Going by the numbers, a Llanowar Tribe consists of three Llanowar Elves. If one Llanowar Elves represents four individual elves, we can conclude that an entire Llanowar Tribe must consist of 12 individual elves. That's a small tribe! :')The card Llanowar Elves consists of several elves. A single Elf would be 0,25/0,25 and only tap for one quarter of green mana (example). This new card Llanowar Tribe is an entire tribe. A whole lot more.
One problem I see with classic tribes is they are strongly monocolor, and limited is rarely played monocolor, so you need to crack that nut as well.
My favorite comment about this card is that they should errata Llanowar Elves to be Llanowar Elf, and then just call this one Llanowar Elves.
Going by the numbers, a Llanowar Tribe consists of three Llanowar Elves. If one Llanowar Elves represents four individual elves, we can conclude that an entire Llanowar Tribe must consist of 12 individual elves. That's a small tribe! :')
Also, I like how the trees in the background appear to be bundles of logs bound by string. That's a reference to ancient Iroquois lore that was later appropriated into American lore:
Basically, the idea is that one arrow can easily be snapped in two, but many arrows can hold firm against a lot of force. This is much akin to the Elves of Llanowar, who are stronger together
Now all we need is a 4-drop and a 5-drop search mage! Some possible names include:
Trucker Mage
Trouser Mage
Trainman Mage
Tranquil Mage
Tripwire Mage
Trilobite Mage
Treadmill Mage
Trashy Mage
Trouncing Mage
Trawler Mage
My favorite comment about this card is that they should errata Llanowar Elves to be Llanowar Elf, and then just call this one Llanowar Elves.
While I've heard this before, it seems it's one of Aesop's fables "The old man and his sons" which would predate both the United States and the Iroquois.Also, I like how the trees in the background appear to be bundles of logs bound by string. That's a reference to ancient Iroquois lore that was later appropriated into American lore [...] Basically, the idea is that one arrow can easily be snapped in two, but many arrows can hold firm against a lot of force. This is much akin to the Elves of Llanowar, who are stronger together!
Glad to see they've been taking inspiration from cards like this:
Does anyone share my fear that Wizard is going to "out-riptide" us with these supplemental products and with their new design policy ?
We can always go EVEN MOOAR RIPTIDE and totally outriptide them to the ground!
We can't do that, then we just up like Balduvian Trading Post. I'm happy enough with the level we have here. I haven't been game enough to go back there after the logarithmic cube gave me number crunching headache.I welcome the challenge