My approach is to make playing aggro more fun. People used to be similar in my cube, now they love being the beatdown. It's not really a power-level issue (but that helps)
My approach is to make playing aggro more fun. People used to be similar in my cube, now they love being the beatdown. It's not really a power-level issue (but that helps)
i think i disagree with this idea in a vacuum. beatdown is intrinsically fun enough for enough players (at least competitive players) that you don't need to ask both my playgroup's best and worst player (the latter of whom doubles as my dad) twice to draft G/W.
Oh man, you've never heard somebody say "I went 3 - 0 with this WW cube deck and was bored out of my mind?" Have you never played a Standard aggro deck where the game just played itself? There are plenty of boring beatdown decks out there, and this has nothing to do with some ivory tower "competitive players" argument.
Even with my doubles and triples, I've restricted myself to seven white one-drops, five black, and six green.
Much like CML, I actually find picking up a second copy of Champion of the Parish to be satisfying, and then wheeling the third and final copy hugely rewarding. Same with Delver of Secrets or Gravecrawler. Nothing says "my plan is coming together!" like getting your much needed tribal one-drop to come back around late.
Aside from my well-worn stance on "if it makes your deck, it's worth a pick", I really enjoy spending draft picks on multiples of the same card.
I suppose I don't really buy the notion that multiples are crowding out control cards, either. That's a choice a designer makes. If anything, they're just crowding out lesser one-drops here. I no longer run Elite Vanguard, Savannah Lions, or only-works-for-Waddell-special Steppe Lynx, and I haven't bothered to add Tormented Hero. Even with my doubles and triples, I've restricted myself to seven white one-drops, five black, and six green.
Much like CML, I actually find picking up a second copy of Champion of the Parish to be satisfying, and then wheeling the third and final copy hugely rewarding. Same with Delver of Secrets or Gravecrawler. Nothing says "my plan is coming together!" like getting your much needed tribal one-drop to come back around late.
How is multi-Delver working for you, and how many are you running? I feel like two is maybe a good number in a 3.5 Brainstorm cube...
Oh man, you've never heard somebody say "I went 3 - 0 with this WW cube deck and was bored out of my mind?" Have you never played a Standard aggro deck where the game just played itself? There are plenty of boring beatdown decks out there, and this has nothing to do with some ivory tower "competitive players" argument.
honest answers: no and no
cube: the last time someone killed it with WW it involved some eight-and-a-half-tails subtleties and was completely hilarious. spellskite and mother of runes too. everyone enjoyed losing to it
standard: standard control is easier to play than standard aggro right now. in cube this is likely untrue because you have to play with creatures and do not have 4 sphinx's revelations, but cube aggro is still not too easy to play if the opponent is also doing stuff. cards like sulfuric vortex which define games in grim mon cubes become delightfully double-edged and boarding is hard and combat math is hard and some stuff has triggered or activated abilities and you need to squeeze through the last few damage sometimes and play around sweepers and i'm just surprised this isn't the experience everywhere