Card/Deck Multipost

Jason Waddell

Administrator
Staff member
I think there is a ton of potential for good Post decks, and, shit man, they are hard to assemble correctly. I learned so much by playing it one draft, I am sure I could do much better next time.
 

FlowerSunRain

Contributor
Damnit, getting hyped about this idea. . . Sounds pretty interesting. . . You throwing a Thespian's Stage or Vesuva in there too for giggles?
 

CML

Contributor
dom -- ? manadorks are always really high picks
wadds -- just to be sure, 3x of each a single sleeve in the funsies draft?
 

Dom Harvey

Contributor
Individual cards that ramp, like mana dorks, are in high demand but I don't think ramp is a distinct or necessary part of green's identity. As said above I view them as cards I put in my midrange deck, not planks of an archetype.
 

CML

Contributor
well, nearly all of those decks are infinity times better with little green dudes that tap for mana. they are in high demand everywhere but from time to time you see a deck with a bunch of them and A of Z or woodfall primus come up, right?
 

Eric Chan

Hyalopterous Lemure
Staff member
There's at least two green midrange decks that can make use of ramp, though. The one that goes elf - Vengevine - Wolfir Silverheart, and the other one that goes Treespeaker - Oracle of Mul Daya - Avenger of Zendikar. The first one is closer to what you'd expect a normal Kibler midrange deck to look like, while the second is a little less interactive in its quest to accelerate - not quite combo, but not just midrange either.

Either way, I feel like the ramp cards are more critical to the decks' identities than their interchangeable finishers. For the second deck in particular, I'm comfortable labeling that as ramp.
 

CML

Contributor
The vast majority of green decks always have and always will want some form of acceleration, and those cards are underrepresented in those decks in Cube vs. constructed analogues
 

Chris Taylor

Contributor
Also the density of dudes make equipment a decent backup plan.

Birds --> Sword --> Equip Swing is a pretty classic line from janky green decks of the past.
 

Jason Waddell

Administrator
Staff member
I don't know if I ever mentioned it here, but 3/3 was too strong. I've been running 3 Cloud / 2 Glimmer.

We had a Cloudpost deck make a finals. There was some debate over whether 3 Cloudpost / 2 Glimmer was too strong. On person suggested 2 Cloudpost / 3 Glimmer as a fix, and others claimed it wouldn't be worth playing at that point.
 

Chris Taylor

Contributor
I don't know if I ever mentioned it here, but 3/3 was too strong. I've been running 3 Cloud / 2 Glimmer.

We had a Cloudpost deck make a finals. There was some debate over whether 3 Cloudpost / 2 Glimmer was too strong. On person suggested 2 Cloudpost / 3 Glimmer as a fix, and others claimed it wouldn't be worth playing at that point.

That sounds about right.

Maybe a stealth nerf with another wasteland in the main cube?
 

Jason Waddell

Administrator
Staff member
Yeah, putting Wasteland back up to 4 has been on my to-do list. 26 fetches was fine but maybe excessive. 25 fetch / 4 waste is next on the test sheet.
 
does playing against preban 12post in modern count

fwiw, i had a lot of fun cubing it in that monored deck a while back
 
Has anyone tried Tron as a group pick? Maybe two towers? It sucks that all three types need to be out to ramp, but on the upside they don't come into play tapped.

Also, doing 2 Cloudpost 2 Glimmerpost 1 Vesuva could be interesting.
 
Tron is like giving grey / topend decks card advantage. The real beauty of tron isn't necessarily getting mana faster, which is still super sweet when you get to grim monolith people out that way, but it's more that it's so many fewer cards you have to sink into your land pile to play bombs consistently. Oh they'll probably be throwing a couple more lands down anyway but it's such a mess when you're trying to keep up and your opponent has 5 lands in play and will only need those for the rest of the game, and they have something like a top or a witness to keep the beefcake coming.

It also doesn't help that it's really hilarious trying to find common use for that mana outside of grim mono style cube decks
 
Tron is like giving grey / topend decks card advantage. The real beauty of tron isn't necessarily getting mana faster, which is still super sweet when you get to grim monolith people out that way, but it's more that it's so many fewer cards you have to sink into your land pile to play bombs consistently. Oh they'll probably be throwing a couple more lands down anyway but it's such a mess when you're trying to keep up and your opponent has 5 lands in play and will only need those for the rest of the game, and they have something like a top or a witness to keep the beefcake coming.

It also doesn't help that it's really hilarious trying to find common use for that mana outside of grim mono style cube decks
To be honest I have very little experience with Cloudposts and Tron. Are they really all that different?

I think I'm gonna try swapping in a Vesuva for a Cloudpost, just to make that group pick a bit more interesting.
 

CML

Contributor
They're very similar but Cloudpost is way, way more powerful and consistent. Honestly in Cube w/e
 
See I missed the sets with all the newer posts so I'm kinda lost. Cloud post quickly fell out of favor for the rampy decks of my era in favor of Tron for a number of reasons I cannot recall after a pint.

I have a lot of experience in block battling 12 post decks which was absolutely zany to fight against combo kills, tooth and nail ramp, death cloud and definitely not least affinity. In one format. Just having tooth and affinity would have been enough. Posts are cool but they can really lead to over vs under formats I'm constructed.

Playing posts was also kinda fun. I had a little experience with that with weathered wayfarer etc. I just can't imagine it's that healthy for a draft environment (in-draft-posts) unless you're doing something cool with signets etc
 
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