I think there is a ton of potential for good Post decks, and, shit man, they are hard to assemble correctly. I learned so much by playing it one draft, I am sure I could do much better next time.
Assuming you wanna keep breaking sleeves, yeswadds -- just to be sure, 3x of each a single sleeve in the funsies draft?
I don't know if I ever mentioned it here, but 3/3 was too strong. I've been running 3 Cloud / 2 Glimmer.
We had a Cloudpost deck make a finals. There was some debate over whether 3 Cloudpost / 2 Glimmer was too strong. On person suggested 2 Cloudpost / 3 Glimmer as a fix, and others claimed it wouldn't be worth playing at that point.
Yeah, putting Wasteland back up to 4 has been on my to-do list. 26 fetches was fine but maybe excessive. 25 fetch / 4 waste is next on the test sheet.
Oh it was down? I was actually talking about bringing it up to 5
To be honest I have very little experience with Cloudposts and Tron. Are they really all that different?Tron is like giving grey / topend decks card advantage. The real beauty of tron isn't necessarily getting mana faster, which is still super sweet when you get to grim monolith people out that way, but it's more that it's so many fewer cards you have to sink into your land pile to play bombs consistently. Oh they'll probably be throwing a couple more lands down anyway but it's such a mess when you're trying to keep up and your opponent has 5 lands in play and will only need those for the rest of the game, and they have something like a top or a witness to keep the beefcake coming.
It also doesn't help that it's really hilarious trying to find common use for that mana outside of grim mono style cube decks
And gains you life (assuming you run Glimmerpost as well).They're very similar but Cloudpost is way, way more powerful and consistent. Honestly in Cube w/e
And gains you life (assuming you run Glimmerpost as well).
Ten and one green mana source is enough for Helix Pinnacleunless we literally have 12 cloudposts ...