He feels like a very fair way of incorporating a cheat strategy--he's both resistant to (toughness-based) removal and has a few interesting hoops to jump through, so I'm going to try him out. Traditionally, these enablers have either come out of nowhere
(Reanimate) or been really hard to attack for most decks (
Sneak Attack), which aren't the games I want to play. I'd rather have the game revolve around "is the opponent playing like they have a payoff" rather than "what jumpscare subtype am I going to see" because while the latter is fun for the villain in this particular horror movie, it's not nearly as much fun for the hunted. Of course, I don't run hand disruption due to its tendency to ruin the games in which you don't see these unfair strats and that's coloring my thoughts here, but I suspect I'm not alone in that. If I did, I'd probably be more interested in the traditional cheating enablers, but I'm not, so this seems like a fun alternative.
Edit: evidently I hit the eggnog a little too hard last night. I could have sworn this made sense when I typed it out.