Alphonso's green control deck looks like several peasant cube decks I've made
- My green control decks are usually Thragtusk / Arena / Thoughsieze decks. Often they will play between a mix of extended rock and standard jund. I love it when I can damnation around an epochrasite or a bitterblossom. Lily is so good with green blockers / Nighthawk
- The next most common green control decks I draft are usually 4 colour value decks that play combos like Snapcaster / Witness + Rites / Cryptic /Profane. These decks are usually cobbled together from broken dreams or go 2-1 when you have everything going for you. They are very easy to hate out, hard to play, your lands do a lot of damage to you and with the rise of wasteland and shitty removal you are often not making the most of your turns.
- The least common green control deck I get to play is closer to a GW midranged deck or white rock deck. It uses wrath of god and cards like finks to generate card advantage and really advantageous boardstates. This deck has trouble with topdecking though and its ways of generating cards usually require some work. This is mainly a pet deck until people start building their cubes a little differently. Acceleration has been particularly bad here of late because most people are really enamored with an "all elves" style of enablers which hurt your wraths and further hurt your ability to thin/shuffle your deck consistently.
I'm gonna include a bonus chapter on RG control but it's essentially a peasant archetype. green and red are both great colours to be in if you are facing a lot of 2/1s and you can very easily get advantaged while constantly trading value guys down, while using your red efficient removal and excess of lands to enable multiple spell turns and making use of sweet flashbacks.
Green often takes a hell of a lot of time and work to make it's card advantage feel relevant or even particularly beneficial, I think there are probably ways to change this but I'm not seeing a lot of them on this thread so far. ; )
The more stupid cards that are only for creature heavy decks with mana to spend protecting their strategy or forcing through stalled boardstates (negates, weak equipment, shadow rifts, pump, anthems etc) the fewer reasons people will have to build unconventional control decks and aggro control decks. A lot of those cards table and people taking green cards (tenacious fatties and ramp) with wrath of god finding themselves adrift later in the packs with gods willing and anthems and say morbid or soulbond guys and rattleclaw mystic, you're gonna feel like you're in the wrong deck. What you'll learn over a couple times is that is always gonna be the wrong deck through a mix of what is supported and what disappears first, the eternal witness you NEED will not table, but neither will that bitter blossom or that swords to plow shares, maybe vines of vastwood will table though! Maybe I should just play little kid again?
In summation I'm very curious about
Sudden Reclamation.