Sets [ORI] Magic Origins Spoilers

FlowerSunRain

Contributor
I'm just saying, my copy is going to say Aura, your copy can say whatever you want it to.

Seriously, though, the mechanic is cool and Languish is pretty awesome.
 
Languish is absolutely going into my cube. I love these sorts of "fixed" board-wipe effects; by obliterating smaller things and leaving the beef safe, it will help reign in aggressive strategies at that critical T4 while providing some late-game flexibility for the savvy drafter. I dig it!
 

Dom Harvey

Contributor
FSR bat signal:

CII_csCVAAACuX1.png:large
 

Onderzeeboot

Ecstatic Orb
The cool thing about mutilate is that it's crazy with Urborg, Tomb of Yawgmoth while not locking you into MBC. And it scales as the game progresses too. With Languish, WCS = BCS, which is probably better than mutilate a lot of times but it's also super boring and not anything that inspires me. At least with Mutilate, my mind starts working on how I can make it retarded.
I don't know. Even with Urborg in your deck, Mutilate still demands a heavy black bias. It's really bad if you can't have it be more than an expensive Infest, and having to draw two specific cards to make a card playable is pretty suspect. I think Languish, for all its "boring" WYSIWYG-ness, does a lot more for opening up a multicolor black-based control strategies. Incidentally, it also encourages you to play 5+-toughness dudes, which might draw a person into {B}{G} Control. Awesome!
 

Onderzeeboot

Ecstatic Orb
I might need to affirm that things can be cute and still very uncomfortable.
Enchantments help deceased children? Sign me up!

Yeah, I'm cubing the heck out of this thing. I got a constellation theme planned for my Naya shard, this slots right in!
 
boundingkrasis.jpg

I like this- I've always thought flash creatures were perfect for {U}{G} but so few of them are worth playing. This one is just tricksy enough that it might be worth it.

It also gives another combo piece to Temur Twin in Modern- one with enough power that you won't lose to rakdos charm pretty much ever again.
 

Chris Taylor

Contributor
boundingkrasis.jpg

I like this- I've always thought flash creatures were perfect for {U}{G} but so few of them are worth playing. This one is just tricksy enough that it might be worth it.

It also gives another combo piece to Temur Twin in Modern- one with enough power that you won't lose to rakdos charm pretty much ever again.

Losing to bolt is real though.
I actually like this card for cube, Edric is a nice incentive card that I can't seem to get to want people to play, and this kind of beefy combat trick might do better. Color me intregwaied
 
A couple text-only spoiler sites have this thing up as well

Nissa's Pilgrimage
{2}{G}
Sorcery
Cultivate two basic forests (search, put one onto the battlefield tapped and the rest in your hand)
Spell Mastery- Instead search for three basic forests

Well green is definitely the LAST color I expected spell mastery in... and this would be totally awesome if again it weren't derped by 'basic forest.' What kind of deck filled with basic forests would reasonably get spell mastery?

Losing to bolt is real though.

Yeah, pestermite already does that and this thing blocks well as a trade-off for not flying is all.
 

Dom Harvey

Contributor
What is this good at blocking in Modern? The delve creatures are larger, so is Tarmogoyf. I guess it can sometimes block random small things from the Company decks?
 

FlowerSunRain

Contributor
Hierarch: That is one swingy mana elf. If you get in its a 2/2 for 1 that taps for mana after swinging, but if you don't its a, umm, human tribal mons goblin raider?

Starfield: Because Opalescence was SO fun the first time. . .
 

Onderzeeboot

Ecstatic Orb
Is no one going to mention the red Minion Reflector that's one mana cheaper on the casting cost and the activation cost? I'm pumped! The Reflector was borderline playable in my cube (and super fun) as is!
 
So continues the pattern of taking old cards and making them worse. This set is incredibly unexciting.
 
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