Sets [ORI] Magic Origins Spoilers

Jason Waddell

Administrator
Staff member
So I wouldn't mind talking a bit more about Flameshadow Conjuring. I'm really split on how I feel about it. On one side, it plays great with a few subthemes(Dash being the biggest stand out here), but on the other hand, it's a four mana spell that doesn't do usually do anything for a full turn. It may never even do anything ever. But it does seem sweet when it does get working. Thoughts?

I always like to picture it in action. Let's imagine a dasher.

You take a turn off of dashing to play Flameshadow Conjuring. Next turn you Dash and pay {R} to get two dashers. At this point you've made the same number of dashes, but spent more mana, and, critically, a card.

You have to pay for the trigger twice before you get anything resembling mana and card parity, so three or more times to really get good value. I think there's potential, but it feels like most high-power red attacking decks would just slam any other 4 drop into their deck instead.
 
Obviously I'm just theory-crafting and we can find this all out in testing, but I'd be very surprised if this turns out to be even playable, much less good.

Perhaps it will turn out to be Aston's Undoing...
 

Onderzeeboot

Ecstatic Orb
Sooo... Is this good enough?

Topan Freeblade {1}{W}
Human Soldier (C)
Vigilance
Renown 1 (When this deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2/2
 
Sure, if all you need is a burn spell. But in that case, wouldn't you rather that you drew an actual burn spell? And when you need more than just one burn spell, this is again really bad.

I'm not saying that this should bail you out of a losing game, I'm saying that it's actively bad even at parity. When would you ever want to cast it? If you're losing, it probably makes you lose faster; if you're at parity, it allows your opponent to pull ahead; if you're winning, perhaps it contributes to winning faster but in that case there are many spells which would do just as much without being just as likely to get your opponent back in the game.

I think you're being very generous with your "worst case scenarios", as I think the worst case scenario with this card is that you cast it and immediately lose as a result.
Honestly it takes something like 7 burns spells to kill someone, you point 4 of them at your opponent in your initial plays and then you wheel to draw some more. I don't know all about this "wouldn't it be better to just draw the burn spell" business, I'm looking for a full grip of something or very occasionally tutoring for a specific spell with my draw 7s.
 

FlowerSunRain

Contributor
3/3 Vig for 1W? It has the power level, but yeah, I could see not running it. Filler is filler, even if its pushed. This card is weaker, but slightly more interesting. There are so many interesting 2 mana white creatures, I don't think I'd play it.
 

Aoret

Developer
It's certainly a fine refill-your-hand aggro card. But who here is playing actual Timetwister and wants a second, notably worse copy of it?
pretty sure this should've been the end of that particular conversation (unless we're talking about limited or constructed? Does anyone here actually play "real" magic anymore besides CML?)

Isn't it kinda dull? Would we cube a vigilance 3/3 for two?
Agreed, dull as all hell. I honestly don't even care if it's good, it doesn't do anything mechanically interesting in games.

...God I'm really a downer atm aren't I?
 

Dom Harvey

Contributor
CIUVqzvVEAAmPC2.png:large


1WWW is harsh but if you can get past that...
 
Omg I'm so torn about this hate angel. I've had so many noob cube sightings of windborn muse and let me tell you I was glad I was in red.
 
Sooo... Is this good enough?

Topan Freeblade {1}{W}
Human Soldier (C)
Vigilance
Renown 1 (When this deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2/2
Wait, isn't that Relic Hunter just without the sweet stoneforge ability?

Edit: looks like it will be called Relic Seeker, and it does not have vigilance. I'm still more interested in that than Topan Freeblade, personally.
 
i figured out which card that hydra was a worst version of
primordial hydra

i kinda like all this cards modes. like a fair kalonian hydra / mikeaus the lunarch hybrid

starfield of nyx looks interesting
 

Onderzeeboot

Ecstatic Orb
Agreed, dull as all hell. I honestly don't even care if it's good, it doesn't do anything mechanically interesting in games.

...God I'm really a downer atm aren't I?

It does something for the +1/+1 counter theme!

I agree the faux Stoneforge Mystic is more interesting though. I forgot about that one. The vigilance dude will be a lot cheaper though :)
 

Onderzeeboot

Ecstatic Orb
Citadel_Castellan.png Valeron_Wardens.png

I quite like these! Renown is a pretty nifty ability. It obviously interacts positively with the +1/+1 counter theme many of us run, but it also makes combat tricks that grant trample better. It makes me want to run stuff like



which has always been a great limited trick, but why would you run it in cube? Now I have a reason! Yay! :D

Edit: Ooh!

 

Laz

Developer
I am finding these Renown creatures difficult to evaluate. They look like they could be strong in a tempo shell, which is a fun thing to seed.
That said, I fear that they may end up creating board stalls, since if they end up facing off against a creature that outclasses them, but they outclass with Renown, no one is ever getting in. Ultimately I think I will likely overvalue stopping renown triggers to begin with, then as I play with them more, be able to respond appropriately. It may turn out that by the time you cast most of these creatures, and find an opportunity to get in with them, the game has progressed to a point where the renowned creature is on or slightly below the curve.
 

Onderzeeboot

Ecstatic Orb
I am finding these Renown creatures difficult to evaluate. They look like they could be strong in a tempo shell, which is a fun thing to seed.
That said, I fear that they may end up creating board stalls, since if they end up facing off against a creature that outclasses them, but they outclass with Renown, no one is ever getting in. Ultimately I think I will likely overvalue stopping renown triggers to begin with, then as I play with them more, be able to respond appropriately. It may turn out that by the time you cast most of these creatures, and find an opportunity to get in with them, the game has progressed to a point where the renowned creature is on or slightly below the curve.

I think this fear is unjustified. Any cube should run stuff that can break a stalemate, and the player with renown creatures is free to attack with his non-renown creatures anyway. I would be surprised if including a few renown creatures leads to significantly more stalemates than one's cube would normally experience.
 
So it's a bear. With antlers. And a lion/big cat tail and possibly back half. What plane is it supposed to be on?

Honestly doesn't seem any more backbreaking in limited than the bolster 5 rhino or any giant flier- why is this mythic?

Here's the art on the vigilance renown:
topanfreeblade2.jpg

Pretty rad.
 
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