this is in a colour that actually wants to cast six mana creatures and currently has very few options for that.
This is spot-on, Lucre, and precisely why I'll be giving it a shot. Now that I have actually assembled my cube and have been playing it like mad, I can see that the biggest problem of taking so many cues from Riptide is that my Cube is seriously action-packed. While this makes it great fun, it has caused a weird dilemma in choosing high-cost cards, because, unlike a traditional cube environment, there's simply too much going on to bother with a
Soul of Theros over here; things 5 and up have to be seriously impactful to even think of making it in, which is causing me to cut some of my old favourites for things that put in more work at other places in the curve. This is all well and fine, except for in green, which
wants to play big things, but
lacks enough exciting options. Woodland Bellower
does desperately want for trample, but, that aside, it's still a 6/5 that puts another body on the board and packs a mean punch in a cube that's widely dominated by little things piling up to make big advantages. I wouldn't cube it in any other colour, but for green, getting two bodies on T4-T5, with one of those being a pretty fair battering ram, seems like exactly where I want to be.
On Demonic Pact: That card looks borderline cute, but I'll run it anyway, because I live for the cute bullshit, and it looks like a 4-drop is about the limit for that in my current environment as far as "potentially just cute" goes.
Exquisite Firecraft: This is exactly the sort of effect I love for burn. My cube rule for burn is to generally keep it below 2 damage before the 3-drop section, and then have more useful burn there. The sorcery speed is made up for by being uncounterable most of the time you'd want it to be, so I'm quite pleased. I'm totally cubing this.
Dead Kids: I really like dead kids, but I don't think there's enough enchantments in my cube to make this much better than a
Wind Drake most of the time, which is a bit too underwhelming given my cube's speed. I'll try to make it work, but my guess is it's a pass here.