Sets [ORI] Magic Origins Spoilers

Onderzeeboot

Ecstatic Orb
I don't play almost any CC creatures anymore, because they're really hard to justify in a three-color focused cube, but Harbinger seems pretty nice in a tempo deck. What it doesn't do is remove blockers out of the way though. This card would have been a lot more interesting to me if it read "target untapped creature".
 

FlowerSunRain

Contributor
Nah, he's good. Man'o'war is still a beast even in a landscape filled with bigger dudes. This guy can bounce early elves/attackers before Man-o-war can or come in as a trick later, that seems legit.
 
Yeah. I sort of like Harbinger too. It's the dual mode that makes him interesting. Neither option is spectacular, but being able to cast him either way seems pretty sweet. And he's a wizard. And he helps push blue devotion. Nice.
 

Eric Chan

Hyalopterous Lemure
Staff member
Count me as a fan, too. The tension with him is that his {U}{U} mana cost will make him better suited for aggro or tempo-oriented decks, but his "tapped creature" clause along with his Venser-lite mode fits far better in a defensive deck. But I think there's enough flexibility at a reasonable cost to make him worthwhile, even if he isn't the second coming of Man-o'-War.
 

Eric Chan

Hyalopterous Lemure
Staff member
No one loves vigor, hydra broodmaster, or cloudthresher anymore? There is also bane of progress if you have the artifact/enchantment count.

Cloudthresher is boss, but that {G}{G}{G}{G} cost is really restrictive, which is a shame because he has such a unique effect in green - flash, reach, a fat butt, and an air Pyroclasm all-in-one! I think he'd be a lot more palatable at {3}{G}{G}{G}, or in a cube that runs only Vivid lands as fixing.

Vigor strikes me as something that works best when you have a substantial board state, and as something that can help you break open a large ground stall. He doesn't do enough if you're behind and he's your only creature of note, though, which is almost a prerequisite for any cube six drop these days.

Hydra Broodmaster is definitely sweet, though. If you can survive for just one more turn, he can stabilize the board in a Grave Titan-esque fashion. The only strike against him is that you need to survive that one turn!
 
I'm in love with the new UU merfolk. He's exactly the kind of tempo card I've been looking for.

UU Merfolk --> Man-o'-War --> Master of Waves. I want to believe.

I love the set so far, there are a good number of cards that I'm pretty excited to get into my Cube. Nothing really making me eager to spawn new archetypes, but there's a great amount of support in building up previous themes that might have been lacking for me.
 
blazinghellhound.jpg

Okay I'm already playing barrage of expendables, is this better than Sarkhan the Mad?
Babe I was tempted to report that post. Dude expendables? Multicolour low value 4s and 4 wastelandz?
 
My fb cube group was psyched about that one but all they talked about was constructed.
Meh I like good blockers but I'd rather they be more relevant generally and in another colour.
 

Grillo_Parlante

Contributor
I assume meddler is probably too expensive for a lot of people to hold mana up for in these formats.

If I start adding rewinds he might be a decent card to run in a draw-go style deck though.
 

Onderzeeboot

Ecstatic Orb
I'm actually supes surprised by how pumped everyone is about the renowned glory seeker. I know we do flat power level here but that guy is both boring and mediocre.

The difference between a 2/2 that will never be anything more than a 2/2 and a potential 3/3 with a relevant ability and a +1/+1 counter that plays into an oft supported theme is huge.
 
I'm not sure what to make of Meddler.

Part of me thinks most of the time he'll just be a counter spell for 2U. Like my opponent will cast a removal spell on something I care about and Meddler will eat it instead. But for that effect I already have Spellskite (although maybe this does it better?)

There's also Willbender which does this effect with fewer restrictions (albeit more expensively). Don't get me wrong, I like that effect but it's hit or miss. I'm not even running Willbender anymore, so I'm not sure I want a more narrow version of it.

I guess you can sometimes get really cool scenarios where you take your opponents griffin guide and punch them in the face with it. Willbender did some pretty busted things when I ran it. I really don't know if I like this card. That's what I'm trying to say here.
 

Onderzeeboot

Ecstatic Orb
I guess you can sometimes get really cool scenarios where you take your opponents griffin guide and punch them in the face with it. Willbender did some pretty busted things when I ran it. I really don't know if I like this card. That's what I'm trying to say here.

I don't know that blue needs an even more punishing answer to aura's than instant bounce spells.
 
I'm not sure what to make of Meddler.

Part of me thinks most of the time he'll just be a counter spell for 2U. Like my opponent will cast a removal spell on something I care about and Meddler will eat it instead. But for that effect I already have Spellskite (although maybe this does it better?)

There's also Willbender which does this effect with fewer restrictions (albeit more expensively). Don't get me wrong, I like that effect but it's hit or miss. I'm not even running Willbender anymore, so I'm not sure I want a more narrow version of it.

I guess you can sometimes get really cool scenarios where you take your opponents griffin guide and punch them in the face with it. Willbender did some pretty busted things when I ran it. I really don't know if I like this card. That's what I'm trying to say here.

I like Meddler a lot more than Willbender, and I don't think it compares. Willbender is often obvious; Meddler is a counterspell-style surprise, which makes it much more interesting. I like that it can eat most of the burn in my Cube, too, which makes for a handy ride to Valuetown. I don't run Spellskite because $$$ and it is more frustrating to me than Meddler ever could be, and if I was going to run such an effect, Meddler would be my go-to. That said, my Blue section has enough effects strapped to basic bodies for the moment, and I don't know that Meddler excites me enough to try with Jessian Thief on the horizon.
 

Poisonous. Though I have been thinking lately of making a new kind of draft experience, where you get to choose between a few multi-colour themed parcels of 5-8 cards prior to drafting that allow you to actually draft a niche strategy if you'd like, and this would be a good include into an Enchantment parcel. That said, I have doubts about the attempts to push themes like Enchantress in Cube because it feels so forced and poisonous outside of an extremely low-powered, dedicated environ. But YMMV; my cube is a high-variance primarily 2-player cube, maybe bigger groups find it less obtrusive.
 
I like Meddler a lot more than Willbender, and I don't think it compares. Willbender is often obvious; Meddler is a counterspell-style surprise, which makes it much more interesting. I like that it can eat most of the burn in my Cube, too, which makes for a handy ride to Valuetown. I don't run Spellskite because $$$ and it is more frustrating to me than Meddler ever could be, and if I was going to run such an effect, Meddler would be my go-to. That said, my Blue section has enough effects strapped to basic bodies for the moment, and I don't know that Meddler excites me enough to try with Jessian Thief on the horizon.
Also, flash blocker even for only 1 more damage isn't nothing. He's not amazing but I could see him at home in certain cubes.

Definitely more useful than Willbender, at the very least.
 

FlowerSunRain

Contributor
I've been really thinking hard about Starfield, and after long deliberation I am ready to declare that it is probably good. Its tough judging five man incremental value cards in a hard to remove cardtype that requires thematic support to work, but in that very narrow niche, I think the card is pretty interesting and better then running 2 Replenish.
 

CML

Contributor
definitely trying starfield along with demonic pact. im really liking what they've done with enchantments in, uh, sets that weren't in the enchantment block.

anyone remember this one?



real enchantment designs
 

Onderzeeboot

Ecstatic Orb
definitely trying starfield along with demonic pact. im really liking what they've done with enchantments in, uh, sets that weren't in the enchantment block.

anyone remember this one?



real enchantment designs

Even though people remember it as the artifact block, it was meant as an enchantment block :)

But yeah, Starfield could be another top end reward for my cube to cement the enchantment subtheme in Naya colors. Or should that be Abzan colors... Hmm... But where does that leave Naya...
 
I'm not sure how I feel about Deathblade. He's not Nighthawk and black's three drops are decently stacked, but the ceiling feels high on this guy and I love graveyard shenanigans.... Just not sold yet.

Hallowed-Moonlight.png


I don't run Containment Priest because I've never been comfortable running a hate card that completely hoses so many interesting strategies, but a cantriping one shot version sounds a lot more appealing. This counters any reanimator spell, token making spell, any variety of Natural Order effect, an activation of Pack Rat, this actually feels maindeckable because even RDW makes tokens sometimes, even Ux control occasionally drops a Battlesphere, minuses an Ashiok or casts a Bribery. The more I think about it, the more I want to be drafting it right now.
 
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