Looks as dank as that one place I lived that was cold and awful.
Nice! I'm excited.
I was looking to add
thunderbreak regent because 4/4 fliers for 4 excite me, and push red in a non-
hellrider direction (which is nice for variety if nothing else) but this card seems way more enticing.
RE: Prowess/Scry/Menace:
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
*Pant pant pant*
Whew. Boy am I excited!
Prowess is a great evergreen keyword for a lot of reasons:
Blue has this problem that all it's creatures are really low impact since their power basically can't be equal to their CMC (
Unless you're a dev mistake), leaving blue with about 90% creatures that punch below their cost. The upside of this is there's utility to be had in spades, but the downside is no blue deck will ever win by attacking with blue creatures, they either have to splash a color or pretend they're another color (See
Lord of Atlantis vs
Wizened Cenn. Really, which of those feels more appropriate to the color?). Now with prowess, blue can actually get decent creatures for cost, since they won't always been at "prowess has been triggered" size.
It lets you give really strong keywords to creatures (See
seeker of the way) since they won't have them all the time. I bet if we ever get a mono blue 2 mana
ophidian, (since
Vedalken Heretic exists) it will likely involve prowess.
It's also a low impact way to introduce combat tricks to a format, since the easiest way to get people to think twice about combat is to make that happen using cards people want to play anyways, like
brainstorm.
Plus, I'm excited we might actually see another prowess bear like
seeker of the way, since as amazing as he's been for cube he was kinda the only 2 drop seeing play in standard, which I'm pretty sure R&D doesn't like. However, the dev time between this and Khans was probably quick enough that the development team didn't have time to see other 2 drops just being abandoned in standard, so he might show up again.
(Don't quote me on this, other stuff has seen play like
Sylvan Caryatid,
Rakshasa Deathdealer and
Fleecemane Lion, but I distinctly remember a RW "Aggro" deck who's curve involved Seeker and Lightning Strike at 2, and that's it. I feel they could have included something else, but opted not to)
Scry: always down for more consistency being added to limited. It's not quite the full on "Every set has cycling and kicker" level that KillingAGoldfish proposed, but it's a step in the right direction, and players love it. The cycle of theros lands plays amazingly, I just wish they didn't enter tapped.
Menace: Big fan of this keyword, and it's had a lot of hits:
It's also the kind of evasion that feels really red, since it works really well in the early game and decent to poor in the late game.
Also HURR DURR PWURR CREEP!