Onderzeeboot
Ecstatic Orb
Geistflame? Really?
I pitched testing Avaricious Dragon tonight and everyone shot it down since they thought the card sucked. The argument is that it just dies to removal and then screws you. I have a sad.
I think they're straight wrong about that. It's near the top of the curve in aggro, so you just play it last.
The problem is that's the only time you can really say it has no downside- you can't rampant growth into it safely, or hold up countermagic. It plays too badly in too many archetypes for cube IMO- red already has a bunch of strictly-aggro curve-toppers that you can still bumble your draft and just play as big burn spells in counterburn or something.
For something that requires you have 7 other cards on the battlefield this PW is really underwhelming.Merfolk looter with "planeswalker upside" and two toughness is cool. His flipped side looks super lousy, though. Unfortunately transforming is not a may.
Nissa's up too!
Nissa, Vastwood Seer
Elf Scout
2/2
When ~ ETBs, tutor a basic forest into your hand.
When a land ETBs, if you control seven or more lands, tranform ~.
Nissa, Sage Animist
+1 Coiling Oracle trigger
-2 Legendary 4/4 Token
-7 Untap six lands, they are 6/6 elementals that are still lands.
3
I think a civic wayfinder that you don't snap chump with and could even bait removal is pretty good! Forcing the basic forest is unfortunate.
Planeswalkers AND DFC's? These will never see the light of day in my cube.
Just being a spectator here though, I sort of like Nissa. She encourages lands based ramp, something green used to do a lot of but that fell out of favor as creatures got better. Remember when everyone ran both cultivate and kodama's reach? Add in Mwonvuli Acid-Moss, some farseek/nature's lore and getting to 7 lands will take like all of 4 turns. Nissa's Coiling Oracle trigger is very good, since it feeds the ramp plan and provides you more gas. You don't even need to draw her for you to have a viable deck here either. She just plays along with what you already want to do. Seems pretty sweet to me.
I like your points babe, you know I love land based ramp and shuffling is a joy, but I have a sorta singular issue.Planeswalkers AND DFC's? These will never see the light of day in my cube.
Just being a spectator here though, I sort of like Nissa. She encourages lands based ramp, something green used to do a lot of but that fell out of favor as creatures got better. Remember when everyone ran both cultivate and kodama's reach? Add in Mwonvuli Acid-Moss, some farseek/nature's lore and getting to 7 lands will take like all of 4 turns. Nissa's Coiling Oracle trigger is very good, since it feeds the ramp plan and provides you more gas. You don't even need to draw her for you to have a viable deck here either. She just plays along with what you already want to do. Seems pretty sweet to me.