Design challenge:
The new introductory ramp-up product - Planeswalker decks - has some interesting design ideas. Notably there's going to be five standard-legal cards that aren't in the actual set. More on this:
One new tournament-legal Planeswalker (M)
Two copies of a rare that has an effect and also tutors the Planeswalker. It costs one less than the walker so you can curve out more often.
Three copies of an uncommon permanent that is enhanced by having the planeswalker on the battlefield.
Four copies of a common flavored to the Planeswalker.
You all know me by now and yes, 'huge development issues' perked my ears up something fierce. Here's the game: design a set of rare spell, uncommon permanent and common creature or spell, at a Cubeable power level (your definition!) , that interacts with a Planeswalker type (Chandra, Jace, Gideon) instead of a specific Planeswalker. Same Planeswalker for all three designs but importantly, you're not designing a new walker, just their stuff.
Let's say we have, uh, a week? I like the idea of more design threads. If we want it to be a contest instead, and a few people submit, I'll commission art for the three cards, not necessarily from the same package, I like the most.
The new introductory ramp-up product - Planeswalker decks - has some interesting design ideas. Notably there's going to be five standard-legal cards that aren't in the actual set. More on this:
One new tournament-legal Planeswalker (M)
Two copies of a rare that has an effect and also tutors the Planeswalker. It costs one less than the walker so you can curve out more often.
Three copies of an uncommon permanent that is enhanced by having the planeswalker on the battlefield.
Four copies of a common flavored to the Planeswalker.
At common, we have a basic staple effect—one the Planeswalker would cast most often, with art showing them casting it.
For the uncommon, we are making a permanent that is upgraded if you have the relevant planeswalker on the battlefield. Note that unlike the rare spell, the uncommon is looking for any version of the planeswalker—not just the one that comes in the Planeswalker Deck. This card will be thematically tied to the Planeswalker of the deck in name and art.
The rare usually will cost one mana less than the planeswalker (to help ramp into the planeswalker) and have an appropriately themed effect. It will then search your library or graveyard for a copy of the specific planeswalker and put it into your hand. (Note that it only looks for the Planeswalker Deck's version of the planeswalker and not any version. Allowing you to get any version had huge developmental issues.
For the uncommon, we are making a permanent that is upgraded if you have the relevant planeswalker on the battlefield. Note that unlike the rare spell, the uncommon is looking for any version of the planeswalker—not just the one that comes in the Planeswalker Deck. This card will be thematically tied to the Planeswalker of the deck in name and art.
The rare usually will cost one mana less than the planeswalker (to help ramp into the planeswalker) and have an appropriately themed effect. It will then search your library or graveyard for a copy of the specific planeswalker and put it into your hand. (Note that it only looks for the Planeswalker Deck's version of the planeswalker and not any version. Allowing you to get any version had huge developmental issues.
You all know me by now and yes, 'huge development issues' perked my ears up something fierce. Here's the game: design a set of rare spell, uncommon permanent and common creature or spell, at a Cubeable power level (your definition!) , that interacts with a Planeswalker type (Chandra, Jace, Gideon) instead of a specific Planeswalker. Same Planeswalker for all three designs but importantly, you're not designing a new walker, just their stuff.
Let's say we have, uh, a week? I like the idea of more design threads. If we want it to be a contest instead, and a few people submit, I'll commission art for the three cards, not necessarily from the same package, I like the most.