i dont get you, you talk a lot about liking magic about being incremental advantage and not liking walkers and then you've just made 2 posts about infinite combos in the past bit which is like the polar opposite of incremental advantage
Sorry. I was just trying to be supportive and offer ideas to the discussion.
I don't mind supporting some combos if they aren't super easy to assemble (I think the only one I have right now is Kiki/Pestermite but I had Palinchron in my cube before and it didn't get arrested by the fun police). Just because I like incremental advantage doesn't mean other people in my group don't enjoy other aspects of the game. I'm open to supporting that. My goal isn't to make an entirely self indulgent cube that only I want to play. I really want to just limit some of the stuff that I think makes things un-fun and/or too easily degenerates the game.
The other thing too is that you really can't know how something will play out until you test it and see what your group does with it. Sometimes you add something and you wonder if it is broken and then no one even plays it so the whole thing is moot. You never really know.