How clear a color pie did you have? Or: How strict were you sticking to it? This seems really hard to check, even though I've read your early posts, because it's just so much new information.
Not SUPER clear because Pokemon itself doesn't lend itself to such strict limitations.
There are many cool designs, but I will do what takes less time: Mostly focus on what I found questionable.
Prefer this.
Alakazam looks a little weak? Compared to other 5-drops
I'm concerned the ability is too annoying, but also concerned the 2 toughness is too flimsy.
Ancient Knowledge seems undercosted. Such a strong, flexible spell.
Yeah. My current reanimation suite is much lower costed than modern MtG. I think that the first ability is actually quite bad at sorcery speed.
Some cards still talk about mana value, like birthday bash.
Yeah... I'll need to try searching keywords to try and sort out that kind of stuff.
Oh, what I don't like at all are the fish token. Why call them fish? My cube will have Magicarp and Caterpie and probably a couple more named token. They are Pokémon token after all, right?
I don't want to have to make 20 different tokens. The Fish token has an art with Misty and a good 6-10 different Water Pokemon.
I also don't like, that you suddenly switch to magic frames for the lands. Why is that?
Wanted them to look unique because they function way differently than anything you can cast.
Also, some of the starter Pokémon seem to bland for these cool characters. I still Bulbasaur and Charmeleon should have some rules text.
They're cool characters, but they start off very basic. They're still first or second tier evolutions. Maybe the second tiers could use a bit of spice. I'm also a fan of cards that play well for their stats rather than WotC packing 150 words on there.
Controlled burn is nice, I'd want a magic version of this.
Cubone 2 is unfinished.
"Some cards currently semi-blank as I lack inspiration for those cards." From earlier post.
Doduo ebolution shouldn't have flying.
Dodrio can learn Fly and is a Flying Pokemon. Am I crazy?
I think you really have too many burn spells and effects.
Yeah. Not sure what other red spells I want.
Protection from non-ghost Pokémon seems both, unfun and unfitting. Maybe something like "prevent all combat damage dealt to Ghastly"?
Maybe. These were tricky for me. I'll think on them.
Gyarados should be larger than a 4-mana 4/4 imho.
That's probably fair. I'm hesitant to up the mana costs too severely.
Maybe some of your 1-drops could be conditionally 2-powered? Like Jigglypuff gets angry when they fall asleep so it has +1/+0 as long as an opposing Pokémon is tapped?
Yeah. I had a hard time making interesting one drops. I love Savannah Lions and Isamaru lol.
The eeveelutions having that ttigger only when you "evolved", isn't that a bit narrow?
Super narrow. That's why they have the statics. I'm not sure how to make Eevee stuff not narrow.
Machamp feels quite a bit better than Arcanine in that 5-drop beater slot.
You're right. Machamp should probably lose a keyword or something.
Also, Mew shouldn't be weaker than ... anything? It having stats below Arvticuno or Charizard seems off? Not sure.
Mewtwo should also be more than a better Meteroit Golem.
These are probably right. They should become "Eldrazi."
Haste on Onyx feels very weird, it's such a slow Pokémon.
"Burrows at high speed in search of food. The tunnels it leaves are used as homes by Diglett." - Pokedex entry. It also has flavor text from another generation that refers to it as rapid. But it actually has rather average speed.
What can Grass do? Having bounce and burn on one card (Pinsir) feels unfair.
I'm not that concerned about a bounce or about 2 damage. Neither is that powerful.
Primeape feels overstatted.
Forced attacking and blocking means it's going to die in combat pretty quickly. Maybe the fact that it'll always trade is too much.
Relentless Raptor saw no play as far as I know.
I gotta say, I don't see how Rock Slide is hand disruption
Something needed to be hand disruption. He throws a rock at your hand. I dunno.
Laughed at Seel of Strength
Might not be the most necessary design, but it's a fun one.
Aren't there more, better choices for boardwipes than Slam?
Probably.
Maybe you should give another "color" direct Damage? So you didn't have to use the physical, normal move burn spells in Fire too, like Slash.
Maybe, but that's where I have the art for them.
Why can Tentacruel block 98 creatures? And why don't you use poisoned counters more? It'll be a mayor mechanic in my cube.
It can block 80. I need to incorporate some more poison.
Vileplume is weird as a 0/1 on a fully evolved Pokémon.
It doesn't really need stats, but I suppose it could have some to look a little tough.