General Print this Wizards! (So I can put it in my cube)

Chris Taylor

Contributor
Can't block is stoopid on a 2 colour 1/1 though bro.

If you beef up his trigger though, sorta like this thing:

Illusionary Splicer {U}{1}
When ~ enters the battlefield, you get a 3/3 golem
All golems have phantasmal bear trigger
~ can't block
0/1

the idea being that you want him to die, but blocking would make it too easy
 
That seems like a very different and more confusing card.

Any other ideas? Especially ones that still relate to it creating a zombie and spirit upon death?
 

Onderzeeboot

Ecstatic Orb
Yeah, how is can I make it better or more interesting?
Disciple of Duality {3}{W}{B}
Creature - Human Mystic
Flying
Disciple of Duality enters the battlefield tapped.
When Disciple of Duality dies, put a 1/1 white Spirit creature token with flying onto the battlefield and put a 2/2 black Zombie creature token onto the battlefield tapped.
Evoke {W}{B}
3/3

I guess you can make it leaves play, but with the principle of duality as a flavorful driving force to tie the concept together, I like it more as a dies trigger :)
 
There's a start but I'm sure we could find a way to tighten up and make it more universal.

Okay here's one in the above theme that is more possible with the new advents in formatting

Bestial Command {2}{G}{G}
Instant
Choose two:
  • Destroy target artifact or enchantment
  • Put a 2/2 green wolf token onto the battlefield
  • Put a 2/2 green wolf token onto the battlefield
  • Search your library for a land, reveal it, and put it into your hand

Somewhat unrelated:

Entropic Wisps {2}{B}{B}
Instant (probz mythic lol)
Target creature gets -2/-2 until end of turn.
Target creature gets -2/-2 until end of turn.

Shrewd Necromancer {2}{B}{B}
Creature - Human Wizard Mercenary
When Shrewd Necromancer enters the battlefield exile target card from a players graveyard.
When Shrewd Necromancer enters the battlefield put a 2/2 black zombie token into play tapped.
2/2

Pseudo remakes I think might be healthy in the right format:

Jungle Plasm {X}{1}{G}
Creature - Ooze (U)
Jungle Plasm enters the battlefield with X +1/+1 counters.
2/2

(remake and reflavor this at rare for trample, uncounterable, or flash)

Weasel's Bargain {2}{B}
Legendary Enchantment
Fading 3
When you remove a counter from Weasel's Bargain, draw a card.
When Weasel's Bargain is put into a graveyard from the battlefield you lose 3 life.

(imagine substituting the death trigger with a demon token to your opposition)

Fun Prompt: Can you guys think of a stifle green guy, that isn't so cumbersome as to make him entirely unwieldly, hopefully surprising and not unreasonable to hold in your hand. (I know 1G flash stifle non-land 2/1 is popular but I'm not sure that's what we wana be after)
 

Onderzeeboot

Ecstatic Orb
Hushhollow Guardian {4}{G}{G}
Creature - Elemental
Flash, trample
When ~ enters the battlfield, counter target activated or triggered ability and prevent all combat damage that would be dealt by other creatures this turn.
Evoke {1}{G}
4/6
 

Chris Taylor

Contributor


Kinda

Also how does this sound:
{G}{W}
Creatures you control get +1/+1
Token creatures you control gain <keyword>

Trample maybe? BANDING?
the one that makes the most sense is vigilance, but that's boring to me
 
Yeah where I'm at is stifle is kinda an awks ability to be cubing a card for in an aggressive or otherwise proactive deck, if it means keeping mana untapped and power off your tableau
 
Cubeworthy?

Punitive Expedition {4}{W}{W}
Instant
Put 3 2/2 white knight creature tokens with vigilance onto the battlefield.
Cycling {3}
 

Onderzeeboot

Ecstatic Orb
Yeah where I'm at is stifle is kinda an awks ability to be cubing a card for in an aggressive or otherwise proactive deck, if it means keeping mana untapped and power off your tableau

Stifling Effort {1}{G/U}
Instant
Convoke
Counter target activated or triggered ability.

This better? Or, alternatively.

Stifling Effort {G/U}{G/U}
Instant
Convoke
Counter target activated or triggered ability. Draw a card.
 
Okay who wants to get in on this sweet Cheap Cantrips / Token Generators / Delve / Black Wrath Alternates train

Borrowed Balm {W}{B}
Sorcery
Targer player loses 2 life and you gain 2 life.
Draw a card.

(I know it's way too good by precedence but like it's probz fine for cube and like not in standard / whatever right?)

Wrong Step {2}{B}{G}
Instant
Delve
Put two 1/1 green and black snake tokens with deathtouch onto the battlefield.

Like Really Sad Ghost {W}{B}
Creature - Spirit
Deathtouch, flying
Whenever Like Really Sad Ghost is dealt damage you gain that much life, okay?
1/1

Bad Mojo {1}{B}
Instant
Target creature gets -2/-2
Threshold - Bad Mojo gains Flashback Sacrifice a creature

Scariest Ghost Pals {3}{W}{B}
Instant
Target player loses 3 life.
Put three 1/1 white spirit creature tokens with flying onto the battlefield.
 

Onderzeeboot

Ecstatic Orb
Sure, I'm always up for some custom card creation :)

I think Borrowed Balm is perfectly fine. Wrong Step, however, is going to be damn annoying to play against. Two tokens at instant speed for two mana is pretty icky. I'ld probably push up the colorless component to maybe {4} even (or {5} and make the spell hybrid) if you want to keep delve.

Channel the Flesh {2}{B}{B}
Sorcery
Threshold - If seven or more cards are in your graveyard, whenever a creature you control dies this turn, each opponent sacrifices a creature.
Each player sacrifices two creatures.

Stir the Flock {1}{U}
Enchantment
Flash
At the start of each other player's end step, if you cast a spell this turn, put a 1/1 blue Bird creature token with flying onto the battlefield.

Salvaged for the Horde {1}{R}{R}
Sorcery
Destroy target artifact or nonbasic land. Draw a card.

And I already did a lot of delve cards :p
 
Stir the flock is actually super cool! I'm kinda down to work on that ideas more

The black thing certainly needs work but I could see it being the finisher (lockdown) for a black creature based control deck if it were, say, an edict that had an upkeep trigger to pay {1}{B} to return to hand for some dumb graveyard clause.


Guys I was thinking about an RG walker that -X to blaze things for cube or modern or whatever and this is as far as lucas has gotten:

Gulf, the Irascible {2}{R}{G}
Planeswalker - Gulf
[+1]: Untap and put a +1/+1 counter on up to one target creature you control, it gains trample until end of turn.
[-X]: Gulf deals X damage to target creature without flying or target player.
.......
[4HP]?

Most of the rest of my ideas either involve Gulf becoming a large creature for a ultimate or a medium creature as a middle ability or "ghost quartering" lands as a middle ability.
Sick [+1] right?
You be the judge america!
 

Onderzeeboot

Ecstatic Orb
I like the plus one, but I wonder why his minus X doesn't hit flyers?



Just to name a few. There's such an effect in Khans even, though I forgot the name at the moment.

I like Ghost Quartering as the middle ability. Maybe even as a plus ability so both abilities work towards that Blaze?
 
For all the erics out there

Voice of the Wilds {2}{G}{G}
Creature - Elf Shaman
Flash
When Voice of the Wilds enters the battlefield creatures you control get +2/+2 until end of turn.
2/2
 
Firespinner {R}
Creature — Elemental
When ~ dies, ~ deals 2 damage to target player.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
1/1

Memorysifter {3}{G}{G}
Creature — Elemental
When ~ enters the battlefield, return target card from your graveyard to your hand.
Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
3/3
 

Onderzeeboot

Ecstatic Orb
I'm not sure either effect on that red guy is good enough to play :(
Leper Gnome would be really good in magic eh?
Quite. The 1- and 2-drops are generally above the Magic curve, whereas most of the 5+ drops are below the Magic curve. That's how much difference 1 guaranteed mana per turn makes I guess.
 
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