General Print this Wizards! (So I can put it in my cube)

wow my tablet made me capitalize bah that looks silly

Delvelord {2}{B}{B}
Creature - Skeleton
Delve
Creatures with delve get +1/+1.
2/2

typically spell abilities don't do stuff like this but technically the guys in play with delve still have that while in play

bonus round:
Dude {B}
Creature - Skeleton
Whenever a creature you control dies, if that creature had greater power or toughness than ~, put a +1/+1 counter on ~.
Sacrifice a creature: ~ gains flying until end of turn.
1/1
 

Onderzeeboot

Ecstatic Orb
{X}{2}{B}{B}
Sorcery
Put a creature card at random from your graveyard onto the battlefield. You gain X life.
Delve
{X}{X}{2}{B}{B}
Sorcery
Delve
Return X target creature cards at random from your graveyard to the battlefield.

Better X?

{X}{X}{R} Pyrelance
Sorcery
Delve
Pyrelance deals X damage to target creature.
For each sorcery card exiled to pay for Pyrelance, Pyrelance deals 1 damage another target creature.
 

Onderzeeboot

Ecstatic Orb
you don't target at random, wording thing, but otherwise it's fine


I admit my wording wasn't exactly right, but random targets are a thing. So, "X target creature cards chosen at random" would be the right wording.

Edit: seems I only missed the word "chosen" :)
 

Onderzeeboot

Ecstatic Orb
Well, that is a good question. It can't return to the battlefield from your graveyard so it stays in exile. That was of course what made the idea work, so obviously we can't target, otherwise the card would be lame!

...

It's still a thing in Magic though! :)

So, "Return X random creature cards from your graveyard to the battlefield."
 
What are some cards you'd cube that would enable delve / other graveyard strategies, but also other sweet shit that you have currently going on (zombies, spells matter, etc)?

Do you figure delve should stay in BUG?

Ghost Wrangling {3}{W}
Instant
Put 2 1/1 white flying spirit tokens into play.

Dimir Court Hussar {1}{U}{B}
Creature - Spirit
Flying
When NAME enters the battlefield look at the top 3 cards of your library, put 2 of them into your graveyard and one into your hand.
1/3

Necromancer's Delight! {1}{B}
Instant
Put the top 3 cards of your library into your graveyard then return a creature card from your graveyard to hand.
 

Chris Taylor

Contributor
Love all of those! Is the white spell supposed to have delve? Or flashback or something? Right now it's just more expensive midnight haunting
 

Onderzeeboot

Ecstatic Orb
The white dude has barely any reason to not be evoked and doesn't feel very white in its evoke mode (unconditional exile?). Both cards are very, very cheap for their effect to boot. ASDF is a bit narrow, mandatory, and in two colors, so it will probably not cause too many problems when you throw it in a cube. "" is a first pick removal spell however, way pushed, and not interesting to play unevoked. Giving it more toughness makes it more interesting I think, because then your opponent can play around the effect by attacking with smaller creatures. If you shift the evoke cost to black it's much more on color as well.

Mirror Trap {1}{W}
Creature - Elemental
When Mirror Trap dies, you may exile target creature.
Evoke {1}{B}{B}
0/4
 
wow my tablet made me capitalize bah that looks silly

Delvelord {2}{B}{B}
Creature - Skeleton
Delve
Creatures with delve get +1/+1.
2/2

typically spell abilities don't do stuff like this but technically the guys in play with delve still have that while in play

Undersummoner 2B
Creature - Zombie Wizard
Creatures you control enter the battlefield with X +1/+1 counters on them, where X is the number of cards exiled from your graveyard to help cast them.
1/2
 

Chris Taylor

Contributor
Undersummoner 2B
Creature - Zombie Wizard
Creatures you control enter the battlefield with X +1/+1 counters on them, where X is the number of cards exiled from your graveyard to help cast them.
1/2

this seems rather problematic to track seperatly to each card.

Edit: Wait, nm, counters.
 
Right the Wrongs {3}{W}
Instant
Put a 3/3 white flying angel creature token into play.
Whenever a creature is put into your graveyard you may pay {1}{W} if you do return Right The Wrongs to your hand (at end of turn?).

Tragic Lovers {W}
Sorcery
Put a 1/1 white flying spirit token into play.
Flashback {W}

Klaxon Blast {R}
Sorcery
Put a 1/1 red human warrior creature token with haste into play.
Flashback {R}, and pay 1 life.

(^I want more of this sort of shit)

Answer the Howl {G}
Sorcery
Put a 2/2 green wolf creature token into play.

Call of the Pack {1}{G}
Instant
Put a 2/2 green wolf token into play
Flashback {1}{G}

(^The Flashback on this was initially {2}{W})

Rustle in the Bushes {4}{G}
Instant
Put a 3/3 beast token into play.
Draw a card then shuffle Rustle in the Bushes back into your library.

(^People always bitch me out when it costs 4)

Dour Divine {W}{B}
Creature - Human Cleric
When Dour Divine leaves play put a 1/1 white flying spirit token onto the battlefield and a 2/2 black zombie token onto the battlefield tapped.
1/1

(^This one could use some werk)

Cloud Efreet {2}{U}{U}
Creature - Efreet
Flying
When Cloud Efreet enters the battlefield put a 1/1 blue bird creature token with flying into play.
Discard a card from your hand: Return Cloud Efreet to it's owner's hand.
2/2
 
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