General Print this Wizards! (So I can put it in my cube)

Eric Chan

Hyalopterous Lemure
Staff member
Not to mention that toughness is a lot more important than power in a game with targeted combat (e.g. every combat is a 'fight'). Sometimes you just want a 2/5 to eat all of their stupid 2/1's and 3/2's.
 

Onderzeeboot

Ecstatic Orb
Damage isn't removed at end of turn as well. It's funny how dissimilar Hearthstone is to Magic considering it looks so similar :)
 
Bad Ideas: UW Premium Picks

Jar Golem {2}{W}{U}
Artifact Creature - Golem
Whenever this creature becomes the target of a spell or ability sacrifice it and you gain 1 life and draw a card.
4/4

(this could easily be separated into an illusion trigger and a death trigger and my initial boon was 4 life and a card.)

Elysian Interloper {3}{W}{U}
Creature - Angel
Flash, flying, lifelink
4/5

Meddling Sprite {W}{U}
Creature - Faerie Rogue
Flash, flying
When Meddling Sprite enters the battlefield you may return a permanent or spell you control to it's owner's hand.
2/2
 

Onderzeeboot

Ecstatic Orb
Jar Golem: I think 4/4, 4 life and draw a card is perfectly acceptable? Jar-Jar (you need a new name!) is pretty vulnerable with the "illusion" trigger.
Elysian Interloper: This feels pretty powerful, might be oppressive. Flash and lifelink is a very potent combination on someting that big and relatively cheap.
Meddling Sprite: Make it a mandatory trigger and we're talking! (See Kor Skyfisher, -1 toughness and two colors for flash and added utility seems fair).
 
Guy's I think you are being a little glib. You keep comparing these cards to monocoloured cards lol. We are talking about cardz 4 cube here.

Meddler would be awful without the may.
Interloper is a hard one to figure out, as I've discussed with anotak, but I'm really not sure it's any better than some of the other bomb spells or creatures we come to expect out of the 5-6 slot, certainly not in multicolour, especially without any sort of protection. I would hardly call it haste but w/e right? At a 3/5 or 4/4 me and anotak were pretty sure it would have trouble making it into cubes.

@Bootman and Chris
Jar Golem should have 2 triggers?
 
Is this still busted chris or do you guy think this is fair + cubable, I feel like there is a lot of room for refinement concerning the nature of the triggers, the cost and the toughness though + Guys what do you think would be a cubable version of my angel or like a suitable high class alternative?

Inelegant Receptacle {1}{U}{W}
Artifact Creature - Golem
When Inelegant Receptacle becomes the target of a spell or ability destroy it.
When Inelegant Receptacle dies, draw a card and gain 1 life.
3/4

Guys I'm like bursting with cards right now but I feel like I shouldn't post them all at once or I'll get off theme.
 
Okay I can't help myself this one is mainly for Jason, I can't figure out a way to make it actually good.

Shaman's Vision {R}{G}
Sorcery
Search your library for a basic land card, reveal it and put it into your hand.
Exile the top card of your library, until end of turn you may play it as though it was in your hand.
 

Onderzeeboot

Ecstatic Orb
Okay I can't help myself this one is mainly for Jason, I can't figure out a way to make it actually good.

Shaman's Vision {R}{G}
Sorcery
Search your library for a basic land card, reveal it and put it into your hand.
Exile the top card of your library, until end of turn you may play it as though it was in your hand.

Put the land into play untapped so you can use it to pay for the exiled card. Quite a bit better than Rampant Growth that way, and that card is already constructed worthy... But pretty meh in cube, so w/e :p

Edit: Maybe only search for a basic Forest or Mountain, so it's not actually fixing, just ramp?
 

Jason Waddell

Administrator
Staff member
I mean, it's kind of a split card, in the sense that part of the spell is relevant in the early game but not late, and vice versa.

I think I would focus more on tying the two parts together somehow. But I don't have any great ideas.
 
Okay I can't help myself this one is mainly for Jason, I can't figure out a way to make it actually good.

Shaman's Vision {R}{G}
Sorcery
Search your library for a basic land card, reveal it and put it into your hand.
Exile the top card of your library, until end of turn you may play it as though it was in your hand.

The major issue for me is using gold cards for a fixing effect. I've noticed the same problem with Embodiment of Spring in Khans. It's not a bad card, but it's not quite as good as it first appears be since it already requires two colors before you can search.

What if you made it sort of like Act of Impulse/Erratic Explosion?

Chemister's Vision {U}{R}
Sorcery

Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Shaman's Vision deals damage equal to that card's converted mana cost to that creature or player. Exile that card and put the other revealed cards on the bottom of your library in any order. Until end of turn, you may play the exiled card as though it was in your hand.

Edit: this is probably a bit too strong. Maybe this:

Chemister's Vision {U}{R}
Sorcery

Choose target creature or player. Reveal the top two cards of your library. Exile one and put the other on the bottom of your library. Choose one --
  • Shaman's Vision deals damage equal to the exiled card's converted mana cost to that creature or player.
  • Until end of turn you may play the exiled card as though it was in your hand.
 
I like the flexibility, what is the EV though? It doesn't feel like it can really wiff. Also shouldn't it be "Then chose one"?

Edit: Didn't realise you targeted before revealing! Less guaranteed value.
 
But this card would be great right guys?

{U}{G}
Sorcery
Search your library for a basic land card and put it into your hand.
Draw a card.
 
Man, and you guys get on my ass for op shit and immodest cube inclusions. Tempo+ divination is nutty! You know how many times you inspiration into land and spell.

Make this card cubeworthy:

{2}{U}{B}
Instant
Target player loses 2 life.
Draw 2 cards.
 

Onderzeeboot

Ecstatic Orb
Man, and you guys get on my ass for op shit and immodest cube inclusions. Tempo+ divination is nutty! You know how many times you inspiration into land and spell.

Considering that one colored mana is roughly equivalent to two colorless mana, and gold cards are niche (i.e. it's often optimal to cube a solid mono-colored card over a good gold card), I think my suggestion isn't as nutty as it sounds. Sure, it would be all over constructed, because it really is a very, very good effect for the converted casting cost, but let's compare the card to Divination for limited purposes.

{2}{U} ~= {G}{U}
Draw one card == draw one card
Rampant Growth >= draw one card (this depends on the game state really)
Monocolor > Gold

I think the cards are close in power level from an objective standpoints. Obviously Cantrip Growth is much stronger than Divination given that you can play it on turn two, but then again, who cubes with Divination?
 
I have no idea how you reconcile that deconstruction with some of your recent criticisms of stuff like say my recent Elysian interloper or meddling sprite.
The card you are describing is insane to me, I really feel like you need to be careful around nightswhispers. The difference between putting a land into play on turn 2 compared to turn 3 is also crazy big.

The design space of "Rampant growth was also blue so it drew a card" is really lame to me and a dangerous precedent.

Now this is more interesting kinda

{1}{U}{G}
Instant
Search your library for a basic land card and put it into play.
Draw a card.

No one has any Black Inspiration ideas?
 

Onderzeeboot

Ecstatic Orb
Meh, you're probably right for chiding me :) And you are certainly right that the difference between ramp on turn 2 and turn 3 is huge.
 
NP, I think I was just cranky because my birthday was coming up, thanks for putting up with me!

Okay here's a really bad idea I had while thinking about onslaught at the same time as thinking about a set I had in mind:

Great Red Creature {1}{R}
Creature - Goblin Something
Cycling {R}
When you cycle Great red creature it deals 1 damage to target player.
2/1

Here's the card I was thinking about for a set:

Embarrassing Slip {R}
Instant
Embarrassing Slip deals 1 damage to target player, any planeswalkers that player control cannot gain loyalty counters this turn.
Draw a card.
 

Onderzeeboot

Ecstatic Orb
NP, I think I was just cranky because my birthday was coming up, thanks for putting up with me!

Embarrassing Slip{R}
Instant
Embarrassing Slip deals 1 damage to target player, any planeswalkers that player control cannot gain loyalty counters this turn.
Draw a card.

Now I'm confused if I should congratulate you or not!

Anyway, I don't know if this card works exactly as you want it. Since putting loyalty counters on a planeswalker (or removing loyalty counters from them) is part of the cost of activating a planeswalker's ability, you don't get priority to cast Embarassing Slip until after your oppononent put the counter on the planeswalker. You could always play it before their first main phase I guess.
 

Chris Taylor

Contributor
I have no idea how you reconcile that deconstruction with some of your recent criticisms of stuff like say my recent Elysian interloper or meddling sprite.
The card you are describing is insane to me, I really feel like you need to be careful around nightswhispers. The difference between putting a land into play on turn 2 compared to turn 3 is also crazy big.

The design space of "Rampant growth was also blue so it drew a card" is really lame to me and a dangerous precedent.

Now this is more interesting kinda

{1}{U}{G}
Instant
Search your library for a basic land card and put it into play.
Draw a card.

No one has any Black Inspiration ideas?

Just sayin


A pushed cultivate could say draw a card, or if you want to keep things in line GG1 should be fine. I don't see the need for it to be multicolor on power level :p
 
Chris your need to shoot from the hip the comparison I am obvs aware of is usually okay but sometimes it drives me nuts. The 100% better comparison would probz be Krosan Tusker anyway b.

So here is where I'm at. I don't think the "It's blue so card advantage" works particularly well on spells that cost less than 4+ mana or so.

Cards I think are cooler than 2cc +temp divination

Wind Drakes! Cool design space!

{1}{R}{U}
Creature - Drake
Flying, haste
Whenever you play an instant or sorcery spell CARD deals 1 damage to target player.
2/2

Ruby Drake {2}{R}
Creature - Drake
Flying, haste
When Ruby Drake enters the battlefield you may put an instant or sorcery card in your graveyard on top of your library.
2/1

I'm also thinking about red black cards that are revenants because red and black both kinda do that.

Devil Demon {2}{R}{B}
Creature - Demon Devil
Flying, Haste
When Devil Demon enters the battlefield it deals 1 damage to target player.
{1}{R}{B} Sacrifice a permanent: Put Devil Demon from your graveyard onto the battlefield.
3/3
 
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