General Print this Wizards! (So I can put it in my cube)

FlowerSunRain

Contributor
Why do you think so? I would like to include a balanced triland that enters the battlefield untapped and this seemed like the best solution to me. I don't see why it would give players headaches though. I never had any problems with Aysen Abbey and friends, and this seems less complex.

These lands not only have three different outputs, but those outputs are dependent on other cards. It takes me too much effort to figure out the different permutations of mana I have available with these cards out. I that information to be as transparent as possible.
 

Onderzeeboot

Ecstatic Orb
These lands not only have three different outputs, but those outputs are dependent on other cards. It takes me too much effort to figure out the different permutations of mana I have available with these cards out. I that information to be as transparent as possible.

I guess the colors of mana you can generate are dependent on whether you have green, white or blue mana available. Is that what you mean? Each land is tied to three colors of mana and simply filters one color into the other two color, so to me the cards reads very cleanly and easy to "grog". Is it that much harder to figure out what colors it can tap for than Fetid Heath and co? Doesn't seem that difficult to me, but maybe it is. Any suggestions?
Maybe...

{T}: Add {G}, {W}, or {U} to your mana pool. Crystal Glade doesn't untap during your next untap step unless you control two/three or more other lands.

What do you think, is that better? Should it be two or three lands in that case?

Edit: Or maybe "Crystal Glade doesn't untap if you control three or more other lands"? That's more aggro friendly, which generally makes for a better cube than midrange/control-friendly lands.

@Jason: Do you think it would be better for the environment if Abyssal Gate had a Pestilence clause on it? I.e. "At the beginning of the end step, if no creatures are on the battlefield, sacrifice Abyssal Gate."
 
Grey Archon {2}{W}{B}
Creature - Archon
Flying, vigilance
When Grey Archon enters the battlefield put the top 3 cards of your library into your graveyard.
When Grey Archon dies you may return another card from your graveyard to your hand.
3/3
 
Cycle of Stone {1}{R}{G}{W}
Sorcery
Destroy all lands.
For each permanent that went to the graveyard from the battlefield this turn, its owner may return a card from his or her graveyard to hand.
 

Onderzeeboot

Ecstatic Orb
Vigilance is actually secondary in green.

I think I would pick Armageddon over Cycle of Stone any day of the week. I love the concept, but with such a stringent mana cost I would expect a little more upside for me. I would also reword it so it doesn't count permanents, but just the destroyed lands. So, "For each land put into a graveyard this way, its controller may..."
 
Besides the vigilance, that Gray archon is a green/black card.
I think I'd design a very different body and cost if it were green black, I might change the death trigger too. White black has a history of rebuys and replays. I think the real question here is if it's too good with vigilance.

QT Princess {2}{W}{G}
Creature - Angel
Flying, Vigilance, Trample
3/5
 
vigilance is wrong on a GB body bc you dont give secondary abilities of one color to a card thats multicolor with another color that doesn't have it at all
the WB version probably shouldn't have a regrowth, my solution would be to rework the stats and make it reanimate i guess
 

Onderzeeboot

Ecstatic Orb
Grey Archon {2}{W}{B}
Creature - Archon
Flying, vigilance
When Grey Archon enters the battlefield put the top 3 cards of your library into your graveyard.
When Grey Archon dies you may return another card from your graveyard to your hand.
3/3

I think it would be fine if you made the regrowth effect more specific, to avoid stepping on green's toes.

"When Grey Archon dies, return up to one target artifact, creature, or enchantment from your graveyard to your hand."
 
That sounds much better.

Also, what the hell is with Warden of the Eye & similar red/blue dudes? Eternal witness & regrowth effects are strictly better, right? So why do they keep printing these?
 

Onderzeeboot

Ecstatic Orb
I think it's a cute synergy card, but I would be more excited about it in {B}{G}, which is usually a color combination that can make better use of recursion, as well as better use of four-drops. Maybe it should be {2}{B}{G} and swap out flying for another evasive ability, like intimidate, instead of trying to limit the regrowth effect. Vigilance feels cool on the card, and I think it's nice that other colors than white gain access to it.

QT is efficient, but not really exciting.
 
I think it's a cute synergy card, but I would be more excited about it in {B}{G}, which is usually a color combination that can make better use of recursion, as well as better use of four-drops. Maybe it should be {2}{B}{G} and swap out flying for another evasive ability, like intimidate, instead of trying to limit the regrowth effect. Vigilance feels cool on the card, and I think it's nice that other colors than white gain access to it.

QT is efficient, but not really exciting.
Yeah I've always wanted WB to have more avenues to enable itself and have more card advantage that weren't like revilark or arena in the control and midranged decks so I've been experimenting more. That card was also partly designed with a set in mind.

I was imagining a cube deck with like it and unburial rites and lingering souls, wouldn't that be cool? My original version could vindicate then play this guy and rebuy it later! But like vigilance is nuts on that card... I'm halfway to think it should exile itself upon death.

Oh heres another test model I've been working on:

Sympathetic Magic {1}{B}
Instant
Put the top two cards of your library into your graveyard, then destroy target creature with power less than or equal to the number of cards put into graveyards this turn.
 
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